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diff --git a/src/net.cpp b/src/net.cpp
index 543f965dd..4145120e0 100644
--- a/src/net.cpp
+++ b/src/net.cpp
@@ -1,3486 +1,3475 @@
// Copyright (c) 2009-2010 Satoshi Nakamoto
// Copyright (c) 2009-2019 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#if defined(HAVE_CONFIG_H)
#include <config/bitcoin-config.h>
#endif
#include <net.h>
#include <avalanche/avalanche.h>
#include <banman.h>
#include <clientversion.h>
#include <config.h>
#include <consensus/consensus.h>
#include <crypto/sha256.h>
#include <dnsseeds.h>
#include <netbase.h>
#include <node/ui_interface.h>
#include <protocol.h>
#include <random.h>
#include <scheduler.h>
#include <util/strencodings.h>
#include <util/translation.h>
#ifdef WIN32
#include <cstring>
#else
#include <fcntl.h>
#endif
#ifdef USE_POLL
#include <poll.h>
#endif
#ifdef USE_UPNP
#include <miniupnpc/miniupnpc.h>
#include <miniupnpc/upnpcommands.h>
#include <miniupnpc/upnperrors.h>
// The minimum supported miniUPnPc API version is set to 10. This keeps
// compatibility with Ubuntu 16.04 LTS and Debian 8 libminiupnpc-dev packages.
static_assert(MINIUPNPC_API_VERSION >= 10,
"miniUPnPc API version >= 10 assumed");
#endif
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <limits>
#include <optional>
#include <unordered_map>
/** Maximum number of block-relay-only anchor connections */
static constexpr size_t MAX_BLOCK_RELAY_ONLY_ANCHORS = 2;
static_assert(MAX_BLOCK_RELAY_ONLY_ANCHORS <=
static_cast<size_t>(MAX_BLOCK_RELAY_ONLY_CONNECTIONS),
"MAX_BLOCK_RELAY_ONLY_ANCHORS must not exceed "
"MAX_BLOCK_RELAY_ONLY_CONNECTIONS.");
/** Anchor IP address database file name */
const char *const ANCHORS_DATABASE_FILENAME = "anchors.dat";
// How often to dump addresses to peers.dat
static constexpr std::chrono::minutes DUMP_PEERS_INTERVAL{15};
/**
* Number of DNS seeds to query when the number of connections is low.
*/
static constexpr int DNSSEEDS_TO_QUERY_AT_ONCE = 3;
/**
* How long to delay before querying DNS seeds
*
* If we have more than THRESHOLD entries in addrman, then it's likely
* that we got those addresses from having previously connected to the P2P
* network, and that we'll be able to successfully reconnect to the P2P
* network via contacting one of them. So if that's the case, spend a
* little longer trying to connect to known peers before querying the
* DNS seeds.
*/
static constexpr std::chrono::seconds DNSSEEDS_DELAY_FEW_PEERS{11};
static constexpr std::chrono::minutes DNSSEEDS_DELAY_MANY_PEERS{5};
// "many" vs "few" peers
static constexpr int DNSSEEDS_DELAY_PEER_THRESHOLD = 1000;
// We add a random period time (0 to 1 seconds) to feeler connections to prevent
// synchronization.
#define FEELER_SLEEP_WINDOW 1
// MSG_NOSIGNAL is not available on some platforms, if it doesn't exist define
// it as 0
#if !defined(MSG_NOSIGNAL)
#define MSG_NOSIGNAL 0
#endif
// MSG_DONTWAIT is not available on some platforms, if it doesn't exist define
// it as 0
#if !defined(MSG_DONTWAIT)
#define MSG_DONTWAIT 0
#endif
/** Used to pass flags to the Bind() function */
enum BindFlags {
BF_NONE = 0,
BF_EXPLICIT = (1U << 0),
BF_REPORT_ERROR = (1U << 1),
/**
* Do not call AddLocal() for our special addresses, e.g., for incoming
* Tor connections, to prevent gossiping them over the network.
*/
BF_DONT_ADVERTISE = (1U << 2),
};
// The set of sockets cannot be modified while waiting
// The sleep time needs to be small to avoid new sockets stalling
static const uint64_t SELECT_TIMEOUT_MILLISECONDS = 50;
const std::string NET_MESSAGE_COMMAND_OTHER = "*other*";
// SHA256("netgroup")[0:8]
static const uint64_t RANDOMIZER_ID_NETGROUP = 0x6c0edd8036ef4036ULL;
// SHA256("localhostnonce")[0:8]
static const uint64_t RANDOMIZER_ID_LOCALHOSTNONCE = 0xd93e69e2bbfa5735ULL;
// SHA256("localhostnonce")[8:16]
static const uint64_t RANDOMIZER_ID_EXTRAENTROPY = 0x94b05d41679a4ff7ULL;
// SHA256("addrcache")[0:8]
static const uint64_t RANDOMIZER_ID_ADDRCACHE = 0x1cf2e4ddd306dda9ULL;
//
// Global state variables
//
bool fDiscover = true;
bool fListen = true;
bool g_relay_txes = !DEFAULT_BLOCKSONLY;
RecursiveMutex cs_mapLocalHost;
std::map<CNetAddr, LocalServiceInfo> mapLocalHost GUARDED_BY(cs_mapLocalHost);
static bool vfLimited[NET_MAX] GUARDED_BY(cs_mapLocalHost) = {};
void CConnman::AddAddrFetch(const std::string &strDest) {
LOCK(m_addr_fetches_mutex);
m_addr_fetches.push_back(strDest);
}
uint16_t GetListenPort() {
return uint16_t(gArgs.GetArg("-port", Params().GetDefaultPort()));
}
// find 'best' local address for a particular peer
bool GetLocal(CService &addr, const CNetAddr *paddrPeer) {
if (!fListen) {
return false;
}
int nBestScore = -1;
int nBestReachability = -1;
{
LOCK(cs_mapLocalHost);
for (const auto &entry : mapLocalHost) {
int nScore = entry.second.nScore;
int nReachability = entry.first.GetReachabilityFrom(paddrPeer);
if (nReachability > nBestReachability ||
(nReachability == nBestReachability && nScore > nBestScore)) {
addr = CService(entry.first, entry.second.nPort);
nBestReachability = nReachability;
nBestScore = nScore;
}
}
}
return nBestScore >= 0;
}
//! Convert the pnSeed6 array into usable address objects.
static std::vector<CAddress>
convertSeed6(const std::vector<SeedSpec6> &vSeedsIn) {
// It'll only connect to one or two seed nodes because once it connects,
// it'll get a pile of addresses with newer timestamps. Seed nodes are given
// a random 'last seen time' of between one and two weeks ago.
const int64_t nOneWeek = 7 * 24 * 60 * 60;
std::vector<CAddress> vSeedsOut;
vSeedsOut.reserve(vSeedsIn.size());
FastRandomContext rng;
for (const auto &seed_in : vSeedsIn) {
struct in6_addr ip;
memcpy(&ip, seed_in.addr, sizeof(ip));
CAddress addr(CService(ip, seed_in.port),
GetDesirableServiceFlags(NODE_NONE));
addr.nTime = GetTime() - rng.randrange(nOneWeek) - nOneWeek;
vSeedsOut.push_back(addr);
}
return vSeedsOut;
}
// Get best local address for a particular peer as a CAddress. Otherwise, return
// the unroutable 0.0.0.0 but filled in with the normal parameters, since the IP
// may be changed to a useful one by discovery.
CAddress GetLocalAddress(const CNetAddr *paddrPeer,
ServiceFlags nLocalServices) {
CAddress ret(CService(CNetAddr(), GetListenPort()), nLocalServices);
CService addr;
if (GetLocal(addr, paddrPeer)) {
ret = CAddress(addr, nLocalServices);
}
ret.nTime = GetAdjustedTime();
return ret;
}
static int GetnScore(const CService &addr) {
LOCK(cs_mapLocalHost);
if (mapLocalHost.count(addr) == 0) {
return 0;
}
return mapLocalHost[addr].nScore;
}
// Is our peer's addrLocal potentially useful as an external IP source?
bool IsPeerAddrLocalGood(CNode *pnode) {
CService addrLocal = pnode->GetAddrLocal();
return fDiscover && pnode->addr.IsRoutable() && addrLocal.IsRoutable() &&
IsReachable(addrLocal.GetNetwork());
}
// Pushes our own address to a peer.
void AdvertiseLocal(CNode *pnode) {
if (fListen && pnode->fSuccessfullyConnected) {
CAddress addrLocal =
GetLocalAddress(&pnode->addr, pnode->GetLocalServices());
if (gArgs.GetBoolArg("-addrmantest", false)) {
// use IPv4 loopback during addrmantest
addrLocal =
CAddress(CService(LookupNumeric("127.0.0.1", GetListenPort())),
pnode->GetLocalServices());
}
// If discovery is enabled, sometimes give our peer the address it
// tells us that it sees us as in case it has a better idea of our
// address than we do.
FastRandomContext rng;
if (IsPeerAddrLocalGood(pnode) &&
(!addrLocal.IsRoutable() ||
rng.randbits((GetnScore(addrLocal) > LOCAL_MANUAL) ? 3 : 1) ==
0)) {
addrLocal.SetIP(pnode->GetAddrLocal());
}
if (addrLocal.IsRoutable() || gArgs.GetBoolArg("-addrmantest", false)) {
LogPrint(BCLog::NET, "AdvertiseLocal: advertising address %s\n",
addrLocal.ToString());
pnode->PushAddress(addrLocal, rng);
}
}
}
// Learn a new local address.
bool AddLocal(const CService &addr, int nScore) {
if (!addr.IsRoutable()) {
return false;
}
if (!fDiscover && nScore < LOCAL_MANUAL) {
return false;
}
if (!IsReachable(addr)) {
return false;
}
LogPrintf("AddLocal(%s,%i)\n", addr.ToString(), nScore);
{
LOCK(cs_mapLocalHost);
bool fAlready = mapLocalHost.count(addr) > 0;
LocalServiceInfo &info = mapLocalHost[addr];
if (!fAlready || nScore >= info.nScore) {
info.nScore = nScore + (fAlready ? 1 : 0);
info.nPort = addr.GetPort();
}
}
return true;
}
bool AddLocal(const CNetAddr &addr, int nScore) {
return AddLocal(CService(addr, GetListenPort()), nScore);
}
void RemoveLocal(const CService &addr) {
LOCK(cs_mapLocalHost);
LogPrintf("RemoveLocal(%s)\n", addr.ToString());
mapLocalHost.erase(addr);
}
void SetReachable(enum Network net, bool reachable) {
if (net == NET_UNROUTABLE || net == NET_INTERNAL) {
return;
}
LOCK(cs_mapLocalHost);
vfLimited[net] = !reachable;
}
bool IsReachable(enum Network net) {
LOCK(cs_mapLocalHost);
return !vfLimited[net];
}
bool IsReachable(const CNetAddr &addr) {
return IsReachable(addr.GetNetwork());
}
/** vote for a local address */
bool SeenLocal(const CService &addr) {
LOCK(cs_mapLocalHost);
if (mapLocalHost.count(addr) == 0) {
return false;
}
mapLocalHost[addr].nScore++;
return true;
}
/** check whether a given address is potentially local */
bool IsLocal(const CService &addr) {
LOCK(cs_mapLocalHost);
return mapLocalHost.count(addr) > 0;
}
CNode *CConnman::FindNode(const CNetAddr &ip) {
LOCK(cs_vNodes);
for (CNode *pnode : vNodes) {
if (static_cast<CNetAddr>(pnode->addr) == ip) {
return pnode;
}
}
return nullptr;
}
CNode *CConnman::FindNode(const CSubNet &subNet) {
LOCK(cs_vNodes);
for (CNode *pnode : vNodes) {
if (subNet.Match(static_cast<CNetAddr>(pnode->addr))) {
return pnode;
}
}
return nullptr;
}
CNode *CConnman::FindNode(const std::string &addrName) {
LOCK(cs_vNodes);
for (CNode *pnode : vNodes) {
if (pnode->GetAddrName() == addrName) {
return pnode;
}
}
return nullptr;
}
CNode *CConnman::FindNode(const CService &addr) {
LOCK(cs_vNodes);
for (CNode *pnode : vNodes) {
if (static_cast<CService>(pnode->addr) == addr) {
return pnode;
}
}
return nullptr;
}
bool CConnman::AlreadyConnectedToAddress(const CAddress &addr) {
return FindNode(static_cast<CNetAddr>(addr)) ||
FindNode(addr.ToStringIPPort());
}
bool CConnman::CheckIncomingNonce(uint64_t nonce) {
LOCK(cs_vNodes);
for (const CNode *pnode : vNodes) {
if (!pnode->fSuccessfullyConnected && !pnode->IsInboundConn() &&
pnode->GetLocalNonce() == nonce) {
return false;
}
}
return true;
}
/** Get the bind address for a socket as CAddress */
static CAddress GetBindAddress(SOCKET sock) {
CAddress addr_bind;
struct sockaddr_storage sockaddr_bind;
socklen_t sockaddr_bind_len = sizeof(sockaddr_bind);
if (sock != INVALID_SOCKET) {
if (!getsockname(sock, (struct sockaddr *)&sockaddr_bind,
&sockaddr_bind_len)) {
addr_bind.SetSockAddr((const struct sockaddr *)&sockaddr_bind);
} else {
LogPrint(BCLog::NET, "Warning: getsockname failed\n");
}
}
return addr_bind;
}
CNode *CConnman::ConnectNode(CAddress addrConnect, const char *pszDest,
bool fCountFailure, ConnectionType conn_type) {
assert(conn_type != ConnectionType::INBOUND);
if (pszDest == nullptr) {
if (IsLocal(addrConnect)) {
return nullptr;
}
// Look for an existing connection
CNode *pnode = FindNode(static_cast<CService>(addrConnect));
if (pnode) {
LogPrintf("Failed to open new connection, already connected\n");
return nullptr;
}
}
/// debug print
LogPrint(BCLog::NET, "trying connection %s lastseen=%.1fhrs\n",
pszDest ? pszDest : addrConnect.ToString(),
pszDest
? 0.0
: (double)(GetAdjustedTime() - addrConnect.nTime) / 3600.0);
// Resolve
const int default_port = Params().GetDefaultPort();
if (pszDest) {
std::vector<CService> resolved;
if (Lookup(pszDest, resolved, default_port,
fNameLookup && !HaveNameProxy(), 256) &&
!resolved.empty()) {
addrConnect =
CAddress(resolved[GetRand(resolved.size())], NODE_NONE);
if (!addrConnect.IsValid()) {
LogPrint(BCLog::NET,
"Resolver returned invalid address %s for %s\n",
addrConnect.ToString(), pszDest);
return nullptr;
}
// It is possible that we already have a connection to the IP/port
// pszDest resolved to. In that case, drop the connection that was
// just created, and return the existing CNode instead. Also store
// the name we used to connect in that CNode, so that future
// FindNode() calls to that name catch this early.
LOCK(cs_vNodes);
CNode *pnode = FindNode(static_cast<CService>(addrConnect));
if (pnode) {
pnode->MaybeSetAddrName(std::string(pszDest));
LogPrintf("Failed to open new connection, already connected\n");
return nullptr;
}
}
}
// Connect
bool connected = false;
SOCKET hSocket = INVALID_SOCKET;
proxyType proxy;
if (addrConnect.IsValid()) {
bool proxyConnectionFailed = false;
if (GetProxy(addrConnect.GetNetwork(), proxy)) {
hSocket = CreateSocket(proxy.proxy);
if (hSocket == INVALID_SOCKET) {
return nullptr;
}
connected = ConnectThroughProxy(
proxy, addrConnect.ToStringIP(), addrConnect.GetPort(), hSocket,
nConnectTimeout, proxyConnectionFailed);
} else {
// no proxy needed (none set for target network)
hSocket = CreateSocket(addrConnect);
if (hSocket == INVALID_SOCKET) {
return nullptr;
}
connected =
ConnectSocketDirectly(addrConnect, hSocket, nConnectTimeout,
conn_type == ConnectionType::MANUAL);
}
if (!proxyConnectionFailed) {
// If a connection to the node was attempted, and failure (if any)
// is not caused by a problem connecting to the proxy, mark this as
// an attempt.
addrman.Attempt(addrConnect, fCountFailure);
}
} else if (pszDest && GetNameProxy(proxy)) {
hSocket = CreateSocket(proxy.proxy);
if (hSocket == INVALID_SOCKET) {
return nullptr;
}
std::string host;
int port = default_port;
SplitHostPort(std::string(pszDest), port, host);
bool proxyConnectionFailed;
connected = ConnectThroughProxy(proxy, host, port, hSocket,
nConnectTimeout, proxyConnectionFailed);
}
if (!connected) {
CloseSocket(hSocket);
return nullptr;
}
// Add node
NodeId id = GetNewNodeId();
uint64_t nonce = GetDeterministicRandomizer(RANDOMIZER_ID_LOCALHOSTNONCE)
.Write(id)
.Finalize();
uint64_t extra_entropy =
GetDeterministicRandomizer(RANDOMIZER_ID_EXTRAENTROPY)
.Write(id)
.Finalize();
CAddress addr_bind = GetBindAddress(hSocket);
CNode *pnode =
new CNode(id, nLocalServices, GetBestHeight(), hSocket, addrConnect,
CalculateKeyedNetGroup(addrConnect), nonce, extra_entropy,
addr_bind, pszDest ? pszDest : "", conn_type);
pnode->AddRef();
// We're making a new connection, harvest entropy from the time (and our
// peer count)
RandAddEvent(uint32_t(id));
return pnode;
}
void CNode::CloseSocketDisconnect() {
fDisconnect = true;
LOCK(cs_hSocket);
if (hSocket != INVALID_SOCKET) {
LogPrint(BCLog::NET, "disconnecting peer=%d\n", id);
CloseSocket(hSocket);
}
}
void CConnman::AddWhitelistPermissionFlags(NetPermissionFlags &flags,
const CNetAddr &addr) const {
for (const auto &subnet : vWhitelistedRange) {
if (subnet.m_subnet.Match(addr)) {
NetPermissions::AddFlag(flags, subnet.m_flags);
}
}
}
std::string CNode::ConnectionTypeAsString() const {
switch (m_conn_type) {
case ConnectionType::INBOUND:
return "inbound";
case ConnectionType::MANUAL:
return "manual";
case ConnectionType::FEELER:
return "feeler";
case ConnectionType::OUTBOUND_FULL_RELAY:
return "outbound-full-relay";
case ConnectionType::BLOCK_RELAY:
return "block-relay-only";
case ConnectionType::ADDR_FETCH:
return "addr-fetch";
} // no default case, so the compiler can warn about missing cases
assert(false);
}
std::string CNode::GetAddrName() const {
LOCK(cs_addrName);
return addrName;
}
void CNode::MaybeSetAddrName(const std::string &addrNameIn) {
LOCK(cs_addrName);
if (addrName.empty()) {
addrName = addrNameIn;
}
}
CService CNode::GetAddrLocal() const {
LOCK(cs_addrLocal);
return addrLocal;
}
void CNode::SetAddrLocal(const CService &addrLocalIn) {
LOCK(cs_addrLocal);
if (addrLocal.IsValid()) {
error("Addr local already set for node: %i. Refusing to change from %s "
"to %s",
id, addrLocal.ToString(), addrLocalIn.ToString());
} else {
addrLocal = addrLocalIn;
}
}
Network CNode::ConnectedThroughNetwork() const {
return IsInboundConn() && m_inbound_onion ? NET_ONION : addr.GetNetClass();
}
void CNode::copyStats(CNodeStats &stats, const std::vector<bool> &m_asmap) {
stats.nodeid = this->GetId();
stats.nServices = nServices;
stats.addr = addr;
stats.addrBind = addrBind;
stats.m_network = GetNetworkName(ConnectedThroughNetwork());
stats.m_mapped_as = addr.GetMappedAS(m_asmap);
if (m_tx_relay != nullptr) {
LOCK(m_tx_relay->cs_filter);
stats.fRelayTxes = m_tx_relay->fRelayTxes;
} else {
stats.fRelayTxes = false;
}
stats.nLastSend = nLastSend;
stats.nLastRecv = nLastRecv;
stats.nLastTXTime = nLastTXTime;
stats.nLastProofTime = nLastProofTime;
stats.nLastBlockTime = nLastBlockTime;
stats.nTimeConnected = nTimeConnected;
stats.nTimeOffset = nTimeOffset;
stats.addrName = GetAddrName();
stats.nVersion = nVersion;
{
LOCK(cs_SubVer);
stats.cleanSubVer = cleanSubVer;
}
stats.fInbound = IsInboundConn();
stats.m_manual_connection = IsManualConn();
stats.nStartingHeight = nStartingHeight;
{
LOCK(cs_vSend);
stats.mapSendBytesPerMsgCmd = mapSendBytesPerMsgCmd;
stats.nSendBytes = nSendBytes;
}
{
LOCK(cs_vRecv);
stats.mapRecvBytesPerMsgCmd = mapRecvBytesPerMsgCmd;
stats.nRecvBytes = nRecvBytes;
}
stats.m_legacyWhitelisted = m_legacyWhitelisted;
stats.m_permissionFlags = m_permissionFlags;
if (m_tx_relay != nullptr) {
LOCK(m_tx_relay->cs_feeFilter);
stats.minFeeFilter = m_tx_relay->minFeeFilter;
} else {
stats.minFeeFilter = Amount::zero();
}
// It is common for nodes with good ping times to suddenly become lagged,
// due to a new block arriving or other large transfer. Merely reporting
// pingtime might fool the caller into thinking the node was still
// responsive, since pingtime does not update until the ping is complete,
// which might take a while. So, if a ping is taking an unusually long time
// in flight, the caller can immediately detect that this is happening.
std::chrono::microseconds ping_wait{0};
if ((0 != nPingNonceSent) && (0 != m_ping_start.load().count())) {
ping_wait = GetTime<std::chrono::microseconds>() - m_ping_start.load();
}
// Raw ping time is in microseconds, but show it to user as whole seconds
// (Bitcoin users should be well used to small numbers with many decimal
// places by now :)
stats.m_ping_usec = nPingUsecTime;
stats.m_min_ping_usec = nMinPingUsecTime;
stats.m_ping_wait_usec = count_microseconds(ping_wait);
// Leave string empty if addrLocal invalid (not filled in yet)
CService addrLocalUnlocked = GetAddrLocal();
stats.addrLocal =
addrLocalUnlocked.IsValid() ? addrLocalUnlocked.ToString() : "";
stats.m_conn_type_string = ConnectionTypeAsString();
}
bool CNode::ReceiveMsgBytes(const Config &config, const char *pch,
uint32_t nBytes, bool &complete) {
complete = false;
const auto time = GetTime<std::chrono::microseconds>();
LOCK(cs_vRecv);
nLastRecv = std::chrono::duration_cast<std::chrono::seconds>(time).count();
nRecvBytes += nBytes;
while (nBytes > 0) {
// Absorb network data.
int handled = m_deserializer->Read(config, pch, nBytes);
if (handled < 0) {
return false;
}
pch += handled;
nBytes -= handled;
if (m_deserializer->Complete()) {
// decompose a transport agnostic CNetMessage from the deserializer
CNetMessage msg = m_deserializer->GetMessage(config, time);
// Store received bytes per message command to prevent a memory DOS,
// only allow valid commands.
mapMsgCmdSize::iterator i =
mapRecvBytesPerMsgCmd.find(msg.m_command);
if (i == mapRecvBytesPerMsgCmd.end()) {
i = mapRecvBytesPerMsgCmd.find(NET_MESSAGE_COMMAND_OTHER);
}
assert(i != mapRecvBytesPerMsgCmd.end());
i->second += msg.m_raw_message_size;
// push the message to the process queue,
vRecvMsg.push_back(std::move(msg));
complete = true;
}
}
return true;
}
int V1TransportDeserializer::readHeader(const Config &config, const char *pch,
uint32_t nBytes) {
// copy data to temporary parsing buffer
uint32_t nRemaining = CMessageHeader::HEADER_SIZE - nHdrPos;
uint32_t nCopy = std::min(nRemaining, nBytes);
memcpy(&hdrbuf[nHdrPos], pch, nCopy);
nHdrPos += nCopy;
// if header incomplete, exit
if (nHdrPos < CMessageHeader::HEADER_SIZE) {
return nCopy;
}
// deserialize to CMessageHeader
try {
hdrbuf >> hdr;
} catch (const std::exception &) {
return -1;
}
// Reject oversized messages
if (hdr.IsOversized(config)) {
LogPrint(BCLog::NET, "Oversized header detected\n");
return -1;
}
// switch state to reading message data
in_data = true;
return nCopy;
}
int V1TransportDeserializer::readData(const char *pch, uint32_t nBytes) {
unsigned int nRemaining = hdr.nMessageSize - nDataPos;
unsigned int nCopy = std::min(nRemaining, nBytes);
if (vRecv.size() < nDataPos + nCopy) {
// Allocate up to 256 KiB ahead, but never more than the total message
// size.
vRecv.resize(std::min(hdr.nMessageSize, nDataPos + nCopy + 256 * 1024));
}
hasher.Write({(const uint8_t *)pch, nCopy});
memcpy(&vRecv[nDataPos], pch, nCopy);
nDataPos += nCopy;
return nCopy;
}
const uint256 &V1TransportDeserializer::GetMessageHash() const {
assert(Complete());
if (data_hash.IsNull()) {
hasher.Finalize(data_hash);
}
return data_hash;
}
CNetMessage
V1TransportDeserializer::GetMessage(const Config &config,
const std::chrono::microseconds time) {
// decompose a single CNetMessage from the TransportDeserializer
CNetMessage msg(std::move(vRecv));
// store state about valid header, netmagic and checksum
msg.m_valid_header = hdr.IsValid(config);
// FIXME Split CheckHeaderMagicAndCommand() into CheckHeaderMagic() and
// CheckCommand() to prevent the net magic check code duplication.
msg.m_valid_netmagic =
(memcmp(std::begin(hdr.pchMessageStart),
std::begin(config.GetChainParams().NetMagic()),
CMessageHeader::MESSAGE_START_SIZE) == 0);
uint256 hash = GetMessageHash();
// store command string, payload size
msg.m_command = hdr.GetCommand();
msg.m_message_size = hdr.nMessageSize;
msg.m_raw_message_size = hdr.nMessageSize + CMessageHeader::HEADER_SIZE;
// We just received a message off the wire, harvest entropy from the time
// (and the message checksum)
RandAddEvent(ReadLE32(hash.begin()));
msg.m_valid_checksum = (memcmp(hash.begin(), hdr.pchChecksum,
CMessageHeader::CHECKSUM_SIZE) == 0);
if (!msg.m_valid_checksum) {
LogPrint(
BCLog::NET, "CHECKSUM ERROR (%s, %u bytes), expected %s was %s\n",
SanitizeString(msg.m_command), msg.m_message_size,
HexStr(Span<uint8_t>(hash.begin(),
hash.begin() + CMessageHeader::CHECKSUM_SIZE)),
HexStr(hdr.pchChecksum));
}
// store receive time
msg.m_time = time;
// reset the network deserializer (prepare for the next message)
Reset();
return msg;
}
void V1TransportSerializer::prepareForTransport(const Config &config,
CSerializedNetMsg &msg,
std::vector<uint8_t> &header) {
// create dbl-sha256 checksum
uint256 hash = Hash(msg.data);
// create header
CMessageHeader hdr(config.GetChainParams().NetMagic(), msg.m_type.c_str(),
msg.data.size());
memcpy(hdr.pchChecksum, hash.begin(), CMessageHeader::CHECKSUM_SIZE);
// serialize header
header.reserve(CMessageHeader::HEADER_SIZE);
CVectorWriter{SER_NETWORK, INIT_PROTO_VERSION, header, 0, hdr};
}
size_t CConnman::SocketSendData(CNode *pnode) const
EXCLUSIVE_LOCKS_REQUIRED(pnode->cs_vSend) {
size_t nSentSize = 0;
size_t nMsgCount = 0;
for (const auto &data : pnode->vSendMsg) {
assert(data.size() > pnode->nSendOffset);
int nBytes = 0;
{
LOCK(pnode->cs_hSocket);
if (pnode->hSocket == INVALID_SOCKET) {
break;
}
nBytes = send(pnode->hSocket,
reinterpret_cast<const char *>(data.data()) +
pnode->nSendOffset,
data.size() - pnode->nSendOffset,
MSG_NOSIGNAL | MSG_DONTWAIT);
}
if (nBytes == 0) {
// couldn't send anything at all
break;
}
if (nBytes < 0) {
// error
int nErr = WSAGetLastError();
if (nErr != WSAEWOULDBLOCK && nErr != WSAEMSGSIZE &&
nErr != WSAEINTR && nErr != WSAEINPROGRESS) {
LogPrintf("socket send error %s\n", NetworkErrorString(nErr));
pnode->CloseSocketDisconnect();
}
break;
}
assert(nBytes > 0);
pnode->nLastSend = GetSystemTimeInSeconds();
pnode->nSendBytes += nBytes;
pnode->nSendOffset += nBytes;
nSentSize += nBytes;
if (pnode->nSendOffset != data.size()) {
// could not send full message; stop sending more
break;
}
pnode->nSendOffset = 0;
pnode->nSendSize -= data.size();
pnode->fPauseSend = pnode->nSendSize > nSendBufferMaxSize;
nMsgCount++;
}
pnode->vSendMsg.erase(pnode->vSendMsg.begin(),
pnode->vSendMsg.begin() + nMsgCount);
if (pnode->vSendMsg.empty()) {
assert(pnode->nSendOffset == 0);
assert(pnode->nSendSize == 0);
}
return nSentSize;
}
static bool ReverseCompareNodeMinPingTime(const NodeEvictionCandidate &a,
const NodeEvictionCandidate &b) {
return a.nMinPingUsecTime > b.nMinPingUsecTime;
}
static bool ReverseCompareNodeTimeConnected(const NodeEvictionCandidate &a,
const NodeEvictionCandidate &b) {
return a.nTimeConnected > b.nTimeConnected;
}
static bool CompareLocalHostTimeConnected(const NodeEvictionCandidate &a,
const NodeEvictionCandidate &b) {
if (a.m_is_local != b.m_is_local) {
return b.m_is_local;
}
return a.nTimeConnected > b.nTimeConnected;
}
static bool CompareNetGroupKeyed(const NodeEvictionCandidate &a,
const NodeEvictionCandidate &b) {
return a.nKeyedNetGroup < b.nKeyedNetGroup;
}
static bool CompareNodeBlockTime(const NodeEvictionCandidate &a,
const NodeEvictionCandidate &b) {
// There is a fall-through here because it is common for a node to have many
// peers which have not yet relayed a block.
if (a.nLastBlockTime != b.nLastBlockTime) {
return a.nLastBlockTime < b.nLastBlockTime;
}
if (a.fRelevantServices != b.fRelevantServices) {
return b.fRelevantServices;
}
return a.nTimeConnected > b.nTimeConnected;
}
static bool CompareNodeTXTime(const NodeEvictionCandidate &a,
const NodeEvictionCandidate &b) {
// There is a fall-through here because it is common for a node to have more
// than a few peers that have not yet relayed txn.
if (a.nLastTXTime != b.nLastTXTime) {
return a.nLastTXTime < b.nLastTXTime;
}
if (a.fRelayTxes != b.fRelayTxes) {
return b.fRelayTxes;
}
if (a.fBloomFilter != b.fBloomFilter) {
return a.fBloomFilter;
}
return a.nTimeConnected > b.nTimeConnected;
}
static bool CompareNodeProofTime(const NodeEvictionCandidate &a,
const NodeEvictionCandidate &b) {
// There is a fall-through here because it is common for a node to have more
// than a few peers that have not yet relayed proofs. This fallback is also
// used in the case avalanche is not enabled.
if (a.nLastProofTime != b.nLastProofTime) {
return a.nLastProofTime < b.nLastProofTime;
}
return a.nTimeConnected > b.nTimeConnected;
}
// Pick out the potential block-relay only peers, and sort them by last block
// time.
static bool CompareNodeBlockRelayOnlyTime(const NodeEvictionCandidate &a,
const NodeEvictionCandidate &b) {
if (a.fRelayTxes != b.fRelayTxes) {
return a.fRelayTxes;
}
if (a.nLastBlockTime != b.nLastBlockTime) {
return a.nLastBlockTime < b.nLastBlockTime;
}
if (a.fRelevantServices != b.fRelevantServices) {
return b.fRelevantServices;
}
return a.nTimeConnected > b.nTimeConnected;
}
static bool CompareNodeAvailabilityScore(const NodeEvictionCandidate &a,
const NodeEvictionCandidate &b) {
// Equality can happen if the nodes have no score or it has not been
// computed yet.
if (a.availabilityScore != b.availabilityScore) {
return a.availabilityScore < b.availabilityScore;
}
return a.nTimeConnected > b.nTimeConnected;
}
//! Sort an array by the specified comparator, then erase the last K elements.
template <typename T, typename Comparator>
static void EraseLastKElements(std::vector<T> &elements, Comparator comparator,
size_t k) {
std::sort(elements.begin(), elements.end(), comparator);
size_t eraseSize = std::min(k, elements.size());
elements.erase(elements.end() - eraseSize, elements.end());
}
//! Sort an array by the specified comparator, then erase up to K last elements
//! which verify the condition.
template <typename T, typename Comparator, typename Condition>
static void EraseLastKElementsIf(std::vector<T> &elements,
Comparator comparator, size_t k,
Condition cond) {
std::sort(elements.begin(), elements.end(), comparator);
size_t eraseSize = std::min(k, elements.size());
elements.erase(
std::remove_if(elements.end() - eraseSize, elements.end(), cond),
elements.end());
}
[[nodiscard]] std::optional<NodeId>
SelectNodeToEvict(std::vector<NodeEvictionCandidate> &&vEvictionCandidates) {
// Protect connections with certain characteristics
// Deterministically select 4 peers to protect by netgroup.
// An attacker cannot predict which netgroups will be protected
EraseLastKElements(vEvictionCandidates, CompareNetGroupKeyed, 4);
// Protect the 8 nodes with the lowest minimum ping time.
// An attacker cannot manipulate this metric without physically moving nodes
// closer to the target.
EraseLastKElements(vEvictionCandidates, ReverseCompareNodeMinPingTime, 8);
// Protect 4 nodes that most recently sent us novel transactions accepted
// into our mempool. An attacker cannot manipulate this metric without
// performing useful work.
EraseLastKElements(vEvictionCandidates, CompareNodeTXTime, 4);
// Protect 4 nodes that most recently sent us novel proofs accepted
// into our proof pool. An attacker cannot manipulate this metric without
// performing useful work.
// TODO this filter must happen before the last tx time once avalanche is
// enabled for pre-consensus.
EraseLastKElements(vEvictionCandidates, CompareNodeProofTime, 4);
// Protect up to 8 non-tx-relay peers that have sent us novel blocks.
EraseLastKElementsIf(vEvictionCandidates, CompareNodeBlockRelayOnlyTime, 8,
[](NodeEvictionCandidate const &n) {
return !n.fRelayTxes && n.fRelevantServices;
});
// Protect 4 nodes that most recently sent us novel blocks.
// An attacker cannot manipulate this metric without performing useful work.
EraseLastKElements(vEvictionCandidates, CompareNodeBlockTime, 4);
// Protect up to 128 nodes that have the highest avalanche availability
// score.
EraseLastKElementsIf(vEvictionCandidates, CompareNodeAvailabilityScore, 128,
[](NodeEvictionCandidate const &n) {
return n.availabilityScore > 0.;
});
// Protect the half of the remaining nodes which have been connected the
// longest. This replicates the non-eviction implicit behavior, and
// precludes attacks that start later.
// Reserve half of these protected spots for localhost peers, even if
// they're not longest-uptime overall. This helps protect tor peers, which
// tend to be otherwise disadvantaged under our eviction criteria.
size_t initial_size = vEvictionCandidates.size();
size_t total_protect_size = initial_size / 2;
// Pick out up to 1/4 peers that are localhost, sorted by longest uptime.
EraseLastKElementsIf(
vEvictionCandidates, CompareLocalHostTimeConnected,
total_protect_size / 2,
[](NodeEvictionCandidate const &n) { return n.m_is_local; });
// Calculate how many we removed, and update our total number of peers that
// we want to protect based on uptime accordingly.
total_protect_size -= initial_size - vEvictionCandidates.size();
EraseLastKElements(vEvictionCandidates, ReverseCompareNodeTimeConnected,
total_protect_size);
if (vEvictionCandidates.empty()) {
return std::nullopt;
}
// If any remaining peers are preferred for eviction consider only them.
// This happens after the other preferences since if a peer is really the
// best by other criteria (esp relaying blocks)
// then we probably don't want to evict it no matter what.
if (std::any_of(
vEvictionCandidates.begin(), vEvictionCandidates.end(),
[](NodeEvictionCandidate const &n) { return n.prefer_evict; })) {
vEvictionCandidates.erase(
std::remove_if(
vEvictionCandidates.begin(), vEvictionCandidates.end(),
[](NodeEvictionCandidate const &n) { return !n.prefer_evict; }),
vEvictionCandidates.end());
}
// Identify the network group with the most connections and youngest member.
// (vEvictionCandidates is already sorted by reverse connect time)
uint64_t naMostConnections;
unsigned int nMostConnections = 0;
int64_t nMostConnectionsTime = 0;
std::map<uint64_t, std::vector<NodeEvictionCandidate>> mapNetGroupNodes;
for (const NodeEvictionCandidate &node : vEvictionCandidates) {
std::vector<NodeEvictionCandidate> &group =
mapNetGroupNodes[node.nKeyedNetGroup];
group.push_back(node);
int64_t grouptime = group[0].nTimeConnected;
size_t group_size = group.size();
if (group_size > nMostConnections ||
(group_size == nMostConnections &&
grouptime > nMostConnectionsTime)) {
nMostConnections = group_size;
nMostConnectionsTime = grouptime;
naMostConnections = node.nKeyedNetGroup;
}
}
// Reduce to the network group with the most connections
vEvictionCandidates = std::move(mapNetGroupNodes[naMostConnections]);
// Disconnect from the network group with the most connections
return vEvictionCandidates.front().id;
}
/** Try to find a connection to evict when the node is full.
* Extreme care must be taken to avoid opening the node to attacker
* triggered network partitioning.
* The strategy used here is to protect a small number of peers
* for each of several distinct characteristics which are difficult
* to forge. In order to partition a node the attacker must be
* simultaneously better at all of them than honest peers.
*/
bool CConnman::AttemptToEvictConnection() {
std::vector<NodeEvictionCandidate> vEvictionCandidates;
{
LOCK(cs_vNodes);
for (const CNode *node : vNodes) {
if (node->HasPermission(PF_NOBAN)) {
continue;
}
if (!node->IsInboundConn()) {
continue;
}
if (node->fDisconnect) {
continue;
}
bool peer_relay_txes = false;
bool peer_filter_not_null = false;
if (node->m_tx_relay != nullptr) {
LOCK(node->m_tx_relay->cs_filter);
peer_relay_txes = node->m_tx_relay->fRelayTxes;
peer_filter_not_null = node->m_tx_relay->pfilter != nullptr;
}
NodeEvictionCandidate candidate = {
node->GetId(),
node->nTimeConnected,
node->nMinPingUsecTime,
node->nLastBlockTime,
node->nLastProofTime,
node->nLastTXTime,
HasAllDesirableServiceFlags(node->nServices),
peer_relay_txes,
peer_filter_not_null,
node->nKeyedNetGroup,
node->m_prefer_evict,
node->addr.IsLocal(),
node->m_avalanche_state
? node->m_avalanche_state->getAvailabilityScore()
: -std::numeric_limits<double>::infinity()};
vEvictionCandidates.push_back(candidate);
}
}
const std::optional<NodeId> node_id_to_evict =
SelectNodeToEvict(std::move(vEvictionCandidates));
if (!node_id_to_evict) {
return false;
}
LOCK(cs_vNodes);
for (CNode *pnode : vNodes) {
if (pnode->GetId() == *node_id_to_evict) {
pnode->fDisconnect = true;
return true;
}
}
return false;
}
void CConnman::AcceptConnection(const ListenSocket &hListenSocket) {
struct sockaddr_storage sockaddr;
socklen_t len = sizeof(sockaddr);
SOCKET hSocket =
accept(hListenSocket.socket, (struct sockaddr *)&sockaddr, &len);
CAddress addr;
int nInbound = 0;
int nMaxInbound = nMaxConnections - m_max_outbound;
if (hSocket != INVALID_SOCKET) {
if (!addr.SetSockAddr((const struct sockaddr *)&sockaddr)) {
LogPrintf("Warning: Unknown socket family\n");
}
}
NetPermissionFlags permissionFlags = NetPermissionFlags::PF_NONE;
hListenSocket.AddSocketPermissionFlags(permissionFlags);
AddWhitelistPermissionFlags(permissionFlags, addr);
bool legacyWhitelisted = false;
if (NetPermissions::HasFlag(permissionFlags,
NetPermissionFlags::PF_ISIMPLICIT)) {
NetPermissions::ClearFlag(permissionFlags, PF_ISIMPLICIT);
if (gArgs.GetBoolArg("-whitelistforcerelay",
DEFAULT_WHITELISTFORCERELAY)) {
NetPermissions::AddFlag(permissionFlags, PF_FORCERELAY);
}
if (gArgs.GetBoolArg("-whitelistrelay", DEFAULT_WHITELISTRELAY)) {
NetPermissions::AddFlag(permissionFlags, PF_RELAY);
}
NetPermissions::AddFlag(permissionFlags, PF_MEMPOOL);
NetPermissions::AddFlag(permissionFlags, PF_NOBAN);
legacyWhitelisted = true;
}
{
LOCK(cs_vNodes);
for (const CNode *pnode : vNodes) {
if (pnode->IsInboundConn()) {
nInbound++;
}
}
}
if (hSocket == INVALID_SOCKET) {
int nErr = WSAGetLastError();
if (nErr != WSAEWOULDBLOCK) {
LogPrintf("socket error accept failed: %s\n",
NetworkErrorString(nErr));
}
return;
}
if (!fNetworkActive) {
LogPrintf("connection from %s dropped: not accepting new connections\n",
addr.ToString());
CloseSocket(hSocket);
return;
}
if (!IsSelectableSocket(hSocket)) {
LogPrintf("connection from %s dropped: non-selectable socket\n",
addr.ToString());
CloseSocket(hSocket);
return;
}
// According to the internet TCP_NODELAY is not carried into accepted
// sockets on all platforms. Set it again here just to be sure.
SetSocketNoDelay(hSocket);
// Don't accept connections from banned peers.
bool banned = m_banman && m_banman->IsBanned(addr);
if (!NetPermissions::HasFlag(permissionFlags,
NetPermissionFlags::PF_NOBAN) &&
banned) {
LogPrint(BCLog::NET, "connection from %s dropped (banned)\n",
addr.ToString());
CloseSocket(hSocket);
return;
}
// Only accept connections from discouraged peers if our inbound slots
// aren't (almost) full.
bool discouraged = m_banman && m_banman->IsDiscouraged(addr);
if (!NetPermissions::HasFlag(permissionFlags,
NetPermissionFlags::PF_NOBAN) &&
nInbound + 1 >= nMaxInbound && discouraged) {
LogPrint(BCLog::NET, "connection from %s dropped (discouraged)\n",
addr.ToString());
CloseSocket(hSocket);
return;
}
if (nInbound >= nMaxInbound) {
if (!AttemptToEvictConnection()) {
// No connection to evict, disconnect the new connection
LogPrint(BCLog::NET, "failed to find an eviction candidate - "
"connection dropped (full)\n");
CloseSocket(hSocket);
return;
}
}
NodeId id = GetNewNodeId();
uint64_t nonce = GetDeterministicRandomizer(RANDOMIZER_ID_LOCALHOSTNONCE)
.Write(id)
.Finalize();
uint64_t extra_entropy =
GetDeterministicRandomizer(RANDOMIZER_ID_EXTRAENTROPY)
.Write(id)
.Finalize();
CAddress addr_bind = GetBindAddress(hSocket);
ServiceFlags nodeServices = nLocalServices;
if (NetPermissions::HasFlag(permissionFlags, PF_BLOOMFILTER)) {
nodeServices = static_cast<ServiceFlags>(nodeServices | NODE_BLOOM);
}
const bool inbound_onion =
std::find(m_onion_binds.begin(), m_onion_binds.end(), addr_bind) !=
m_onion_binds.end();
CNode *pnode =
new CNode(id, nodeServices, GetBestHeight(), hSocket, addr,
CalculateKeyedNetGroup(addr), nonce, extra_entropy, addr_bind,
"", ConnectionType::INBOUND, inbound_onion);
pnode->AddRef();
pnode->m_permissionFlags = permissionFlags;
// If this flag is present, the user probably expect that RPC and QT report
// it as whitelisted (backward compatibility)
pnode->m_legacyWhitelisted = legacyWhitelisted;
pnode->m_prefer_evict = discouraged;
m_msgproc->InitializeNode(*config, pnode);
LogPrint(BCLog::NET, "connection from %s accepted\n", addr.ToString());
{
LOCK(cs_vNodes);
vNodes.push_back(pnode);
}
// We received a new connection, harvest entropy from the time (and our peer
// count)
RandAddEvent(uint32_t(id));
}
void CConnman::DisconnectNodes() {
{
LOCK(cs_vNodes);
if (!fNetworkActive) {
// Disconnect any connected nodes
for (CNode *pnode : vNodes) {
if (!pnode->fDisconnect) {
LogPrint(BCLog::NET,
"Network not active, dropping peer=%d\n",
pnode->GetId());
pnode->fDisconnect = true;
}
}
}
// Disconnect unused nodes
std::vector<CNode *> vNodesCopy = vNodes;
for (CNode *pnode : vNodesCopy) {
if (pnode->fDisconnect) {
// remove from vNodes
vNodes.erase(remove(vNodes.begin(), vNodes.end(), pnode),
vNodes.end());
// release outbound grant (if any)
pnode->grantOutbound.Release();
// close socket and cleanup
pnode->CloseSocketDisconnect();
// hold in disconnected pool until all refs are released
pnode->Release();
vNodesDisconnected.push_back(pnode);
}
}
}
{
// Delete disconnected nodes
std::list<CNode *> vNodesDisconnectedCopy = vNodesDisconnected;
for (CNode *pnode : vNodesDisconnectedCopy) {
// wait until threads are done using it
if (pnode->GetRefCount() <= 0) {
bool fDelete = false;
{
TRY_LOCK(pnode->cs_vSend, lockSend);
if (lockSend) {
fDelete = true;
}
}
if (fDelete) {
vNodesDisconnected.remove(pnode);
DeleteNode(pnode);
}
}
}
}
}
void CConnman::NotifyNumConnectionsChanged() {
size_t vNodesSize;
{
LOCK(cs_vNodes);
vNodesSize = vNodes.size();
}
if (vNodesSize != nPrevNodeCount) {
nPrevNodeCount = vNodesSize;
if (clientInterface) {
clientInterface->NotifyNumConnectionsChanged(vNodesSize);
}
}
}
void CConnman::InactivityCheck(CNode *pnode) {
int64_t nTime = GetSystemTimeInSeconds();
if (nTime - pnode->nTimeConnected > m_peer_connect_timeout) {
if (pnode->nLastRecv == 0 || pnode->nLastSend == 0) {
LogPrint(BCLog::NET,
"socket no message in first %i seconds, %d %d from %d\n",
m_peer_connect_timeout, pnode->nLastRecv != 0,
pnode->nLastSend != 0, pnode->GetId());
pnode->fDisconnect = true;
} else if (nTime - pnode->nLastSend > TIMEOUT_INTERVAL) {
LogPrintf("socket sending timeout: %is\n",
nTime - pnode->nLastSend);
pnode->fDisconnect = true;
} else if (nTime - pnode->nLastRecv >
(pnode->GetCommonVersion() > BIP0031_VERSION
? TIMEOUT_INTERVAL
: 90 * 60)) {
LogPrintf("socket receive timeout: %is\n",
nTime - pnode->nLastRecv);
pnode->fDisconnect = true;
} else if (pnode->nPingNonceSent &&
pnode->m_ping_start.load() +
std::chrono::seconds{TIMEOUT_INTERVAL} <
GetTime<std::chrono::microseconds>()) {
LogPrintf("ping timeout: %fs\n",
0.000001 * count_microseconds(
GetTime<std::chrono::microseconds>() -
pnode->m_ping_start.load()));
pnode->fDisconnect = true;
} else if (!pnode->fSuccessfullyConnected) {
LogPrint(BCLog::NET, "version handshake timeout from %d\n",
pnode->GetId());
pnode->fDisconnect = true;
}
}
}
bool CConnman::GenerateSelectSet(std::set<SOCKET> &recv_set,
std::set<SOCKET> &send_set,
std::set<SOCKET> &error_set) {
for (const ListenSocket &hListenSocket : vhListenSocket) {
recv_set.insert(hListenSocket.socket);
}
{
LOCK(cs_vNodes);
for (CNode *pnode : vNodes) {
// Implement the following logic:
// * If there is data to send, select() for sending data. As this
// only happens when optimistic write failed, we choose to first
// drain the write buffer in this case before receiving more. This
// avoids needlessly queueing received data, if the remote peer is
// not themselves receiving data. This means properly utilizing
// TCP flow control signalling.
// * Otherwise, if there is space left in the receive buffer,
// select() for receiving data.
// * Hand off all complete messages to the processor, to be handled
// without blocking here.
bool select_recv = !pnode->fPauseRecv;
bool select_send;
{
LOCK(pnode->cs_vSend);
select_send = !pnode->vSendMsg.empty();
}
LOCK(pnode->cs_hSocket);
if (pnode->hSocket == INVALID_SOCKET) {
continue;
}
error_set.insert(pnode->hSocket);
if (select_send) {
send_set.insert(pnode->hSocket);
continue;
}
if (select_recv) {
recv_set.insert(pnode->hSocket);
}
}
}
return !recv_set.empty() || !send_set.empty() || !error_set.empty();
}
#ifdef USE_POLL
void CConnman::SocketEvents(std::set<SOCKET> &recv_set,
std::set<SOCKET> &send_set,
std::set<SOCKET> &error_set) {
std::set<SOCKET> recv_select_set, send_select_set, error_select_set;
if (!GenerateSelectSet(recv_select_set, send_select_set,
error_select_set)) {
interruptNet.sleep_for(
std::chrono::milliseconds(SELECT_TIMEOUT_MILLISECONDS));
return;
}
std::unordered_map<SOCKET, struct pollfd> pollfds;
for (SOCKET socket_id : recv_select_set) {
pollfds[socket_id].fd = socket_id;
pollfds[socket_id].events |= POLLIN;
}
for (SOCKET socket_id : send_select_set) {
pollfds[socket_id].fd = socket_id;
pollfds[socket_id].events |= POLLOUT;
}
for (SOCKET socket_id : error_select_set) {
pollfds[socket_id].fd = socket_id;
// These flags are ignored, but we set them for clarity
pollfds[socket_id].events |= POLLERR | POLLHUP;
}
std::vector<struct pollfd> vpollfds;
vpollfds.reserve(pollfds.size());
for (auto it : pollfds) {
vpollfds.push_back(std::move(it.second));
}
if (poll(vpollfds.data(), vpollfds.size(), SELECT_TIMEOUT_MILLISECONDS) <
0) {
return;
}
if (interruptNet) {
return;
}
for (struct pollfd pollfd_entry : vpollfds) {
if (pollfd_entry.revents & POLLIN) {
recv_set.insert(pollfd_entry.fd);
}
if (pollfd_entry.revents & POLLOUT) {
send_set.insert(pollfd_entry.fd);
}
if (pollfd_entry.revents & (POLLERR | POLLHUP)) {
error_set.insert(pollfd_entry.fd);
}
}
}
#else
void CConnman::SocketEvents(std::set<SOCKET> &recv_set,
std::set<SOCKET> &send_set,
std::set<SOCKET> &error_set) {
std::set<SOCKET> recv_select_set, send_select_set, error_select_set;
if (!GenerateSelectSet(recv_select_set, send_select_set,
error_select_set)) {
interruptNet.sleep_for(
std::chrono::milliseconds(SELECT_TIMEOUT_MILLISECONDS));
return;
}
//
// Find which sockets have data to receive
//
struct timeval timeout;
timeout.tv_sec = 0;
// frequency to poll pnode->vSend
timeout.tv_usec = SELECT_TIMEOUT_MILLISECONDS * 1000;
fd_set fdsetRecv;
fd_set fdsetSend;
fd_set fdsetError;
FD_ZERO(&fdsetRecv);
FD_ZERO(&fdsetSend);
FD_ZERO(&fdsetError);
SOCKET hSocketMax = 0;
for (SOCKET hSocket : recv_select_set) {
FD_SET(hSocket, &fdsetRecv);
hSocketMax = std::max(hSocketMax, hSocket);
}
for (SOCKET hSocket : send_select_set) {
FD_SET(hSocket, &fdsetSend);
hSocketMax = std::max(hSocketMax, hSocket);
}
for (SOCKET hSocket : error_select_set) {
FD_SET(hSocket, &fdsetError);
hSocketMax = std::max(hSocketMax, hSocket);
}
int nSelect =
select(hSocketMax + 1, &fdsetRecv, &fdsetSend, &fdsetError, &timeout);
if (interruptNet) {
return;
}
if (nSelect == SOCKET_ERROR) {
int nErr = WSAGetLastError();
LogPrintf("socket select error %s\n", NetworkErrorString(nErr));
for (unsigned int i = 0; i <= hSocketMax; i++) {
FD_SET(i, &fdsetRecv);
}
FD_ZERO(&fdsetSend);
FD_ZERO(&fdsetError);
if (!interruptNet.sleep_for(
std::chrono::milliseconds(SELECT_TIMEOUT_MILLISECONDS))) {
return;
}
}
for (SOCKET hSocket : recv_select_set) {
if (FD_ISSET(hSocket, &fdsetRecv)) {
recv_set.insert(hSocket);
}
}
for (SOCKET hSocket : send_select_set) {
if (FD_ISSET(hSocket, &fdsetSend)) {
send_set.insert(hSocket);
}
}
for (SOCKET hSocket : error_select_set) {
if (FD_ISSET(hSocket, &fdsetError)) {
error_set.insert(hSocket);
}
}
}
#endif
void CConnman::SocketHandler() {
std::set<SOCKET> recv_set, send_set, error_set;
SocketEvents(recv_set, send_set, error_set);
if (interruptNet) {
return;
}
//
// Accept new connections
//
for (const ListenSocket &hListenSocket : vhListenSocket) {
if (hListenSocket.socket != INVALID_SOCKET &&
recv_set.count(hListenSocket.socket) > 0) {
AcceptConnection(hListenSocket);
}
}
//
// Service each socket
//
std::vector<CNode *> vNodesCopy;
{
LOCK(cs_vNodes);
vNodesCopy = vNodes;
for (CNode *pnode : vNodesCopy) {
pnode->AddRef();
}
}
for (CNode *pnode : vNodesCopy) {
if (interruptNet) {
return;
}
//
// Receive
//
bool recvSet = false;
bool sendSet = false;
bool errorSet = false;
{
LOCK(pnode->cs_hSocket);
if (pnode->hSocket == INVALID_SOCKET) {
continue;
}
recvSet = recv_set.count(pnode->hSocket) > 0;
sendSet = send_set.count(pnode->hSocket) > 0;
errorSet = error_set.count(pnode->hSocket) > 0;
}
if (recvSet || errorSet) {
// typical socket buffer is 8K-64K
char pchBuf[0x10000];
int32_t nBytes = 0;
{
LOCK(pnode->cs_hSocket);
if (pnode->hSocket == INVALID_SOCKET) {
continue;
}
nBytes =
recv(pnode->hSocket, pchBuf, sizeof(pchBuf), MSG_DONTWAIT);
}
if (nBytes > 0) {
bool notify = false;
if (!pnode->ReceiveMsgBytes(*config, pchBuf, nBytes, notify)) {
pnode->CloseSocketDisconnect();
}
RecordBytesRecv(nBytes);
if (notify) {
size_t nSizeAdded = 0;
auto it(pnode->vRecvMsg.begin());
for (; it != pnode->vRecvMsg.end(); ++it) {
// vRecvMsg contains only completed CNetMessage
// the single possible partially deserialized message
// are held by TransportDeserializer
nSizeAdded += it->m_raw_message_size;
}
{
LOCK(pnode->cs_vProcessMsg);
pnode->vProcessMsg.splice(pnode->vProcessMsg.end(),
pnode->vRecvMsg,
pnode->vRecvMsg.begin(), it);
pnode->nProcessQueueSize += nSizeAdded;
pnode->fPauseRecv =
pnode->nProcessQueueSize > nReceiveFloodSize;
}
WakeMessageHandler();
}
} else if (nBytes == 0) {
// socket closed gracefully
if (!pnode->fDisconnect) {
LogPrint(BCLog::NET, "socket closed for peer=%d\n",
pnode->GetId());
}
pnode->CloseSocketDisconnect();
} else if (nBytes < 0) {
// error
int nErr = WSAGetLastError();
if (nErr != WSAEWOULDBLOCK && nErr != WSAEMSGSIZE &&
nErr != WSAEINTR && nErr != WSAEINPROGRESS) {
if (!pnode->fDisconnect) {
LogPrint(BCLog::NET,
"socket recv error for peer=%d: %s\n",
pnode->GetId(), NetworkErrorString(nErr));
}
pnode->CloseSocketDisconnect();
}
}
}
//
// Send
//
if (sendSet) {
LOCK(pnode->cs_vSend);
size_t nBytes = SocketSendData(pnode);
if (nBytes) {
RecordBytesSent(nBytes);
}
}
InactivityCheck(pnode);
}
{
LOCK(cs_vNodes);
for (CNode *pnode : vNodesCopy) {
pnode->Release();
}
}
}
void CConnman::ThreadSocketHandler() {
while (!interruptNet) {
DisconnectNodes();
NotifyNumConnectionsChanged();
SocketHandler();
}
}
void CConnman::WakeMessageHandler() {
{
LOCK(mutexMsgProc);
fMsgProcWake = true;
}
condMsgProc.notify_one();
}
#ifdef USE_UPNP
static CThreadInterrupt g_upnp_interrupt;
static std::thread g_upnp_thread;
static void ThreadMapPort() {
std::string port = strprintf("%u", GetListenPort());
const char *multicastif = nullptr;
const char *minissdpdpath = nullptr;
struct UPNPDev *devlist = nullptr;
char lanaddr[64];
int error = 0;
#if MINIUPNPC_API_VERSION < 14
devlist = upnpDiscover(2000, multicastif, minissdpdpath, 0, 0, &error);
#else
devlist = upnpDiscover(2000, multicastif, minissdpdpath, 0, 0, 2, &error);
#endif
struct UPNPUrls urls;
struct IGDdatas data;
int r;
r = UPNP_GetValidIGD(devlist, &urls, &data, lanaddr, sizeof(lanaddr));
if (r == 1) {
if (fDiscover) {
char externalIPAddress[40];
r = UPNP_GetExternalIPAddress(
urls.controlURL, data.first.servicetype, externalIPAddress);
if (r != UPNPCOMMAND_SUCCESS) {
LogPrintf("UPnP: GetExternalIPAddress() returned %d\n", r);
} else {
if (externalIPAddress[0]) {
CNetAddr resolved;
if (LookupHost(externalIPAddress, resolved, false)) {
LogPrintf("UPnP: ExternalIPAddress = %s\n",
resolved.ToString());
AddLocal(resolved, LOCAL_UPNP);
}
} else {
LogPrintf("UPnP: GetExternalIPAddress failed.\n");
}
}
}
std::string strDesc = PACKAGE_NAME " " + FormatFullVersion();
do {
r = UPNP_AddPortMapping(urls.controlURL, data.first.servicetype,
port.c_str(), port.c_str(), lanaddr,
strDesc.c_str(), "TCP", 0, "0");
if (r != UPNPCOMMAND_SUCCESS) {
LogPrintf(
"AddPortMapping(%s, %s, %s) failed with code %d (%s)\n",
port, port, lanaddr, r, strupnperror(r));
} else {
LogPrintf("UPnP Port Mapping successful.\n");
}
} while (g_upnp_interrupt.sleep_for(std::chrono::minutes(20)));
r = UPNP_DeletePortMapping(urls.controlURL, data.first.servicetype,
port.c_str(), "TCP", 0);
LogPrintf("UPNP_DeletePortMapping() returned: %d\n", r);
freeUPNPDevlist(devlist);
devlist = nullptr;
FreeUPNPUrls(&urls);
} else {
LogPrintf("No valid UPnP IGDs found\n");
freeUPNPDevlist(devlist);
devlist = nullptr;
if (r != 0) {
FreeUPNPUrls(&urls);
}
}
}
void StartMapPort() {
if (!g_upnp_thread.joinable()) {
assert(!g_upnp_interrupt);
g_upnp_thread = std::thread(
(std::bind(&TraceThread<void (*)()>, "upnp", &ThreadMapPort)));
}
}
void InterruptMapPort() {
if (g_upnp_thread.joinable()) {
g_upnp_interrupt();
}
}
void StopMapPort() {
if (g_upnp_thread.joinable()) {
g_upnp_thread.join();
g_upnp_interrupt.reset();
}
}
#else
void StartMapPort() {
// Intentionally left blank.
}
void InterruptMapPort() {
// Intentionally left blank.
}
void StopMapPort() {
// Intentionally left blank.
}
#endif
void CConnman::ThreadDNSAddressSeed() {
FastRandomContext rng;
std::vector<std::string> seeds =
GetRandomizedDNSSeeds(config->GetChainParams());
// Number of seeds left before testing if we have enough connections
int seeds_right_now = 0;
int found = 0;
if (gArgs.GetBoolArg("-forcednsseed", DEFAULT_FORCEDNSSEED)) {
// When -forcednsseed is provided, query all.
seeds_right_now = seeds.size();
} else if (addrman.size() == 0) {
// If we have no known peers, query all.
// This will occur on the first run, or if peers.dat has been
// deleted.
seeds_right_now = seeds.size();
}
// goal: only query DNS seed if address need is acute
// * If we have a reasonable number of peers in addrman, spend
// some time trying them first. This improves user privacy by
// creating fewer identifying DNS requests, reduces trust by
// giving seeds less influence on the network topology, and
// reduces traffic to the seeds.
// * When querying DNS seeds query a few at once, this ensures
// that we don't give DNS seeds the ability to eclipse nodes
// that query them.
// * If we continue having problems, eventually query all the
// DNS seeds, and if that fails too, also try the fixed seeds.
// (done in ThreadOpenConnections)
const std::chrono::seconds seeds_wait_time =
(addrman.size() >= DNSSEEDS_DELAY_PEER_THRESHOLD
? DNSSEEDS_DELAY_MANY_PEERS
: DNSSEEDS_DELAY_FEW_PEERS);
for (const std::string &seed : seeds) {
if (seeds_right_now == 0) {
seeds_right_now += DNSSEEDS_TO_QUERY_AT_ONCE;
if (addrman.size() > 0) {
LogPrintf("Waiting %d seconds before querying DNS seeds.\n",
seeds_wait_time.count());
std::chrono::seconds to_wait = seeds_wait_time;
while (to_wait.count() > 0) {
// if sleeping for the MANY_PEERS interval, wake up
// early to see if we have enough peers and can stop
// this thread entirely freeing up its resources
std::chrono::seconds w =
std::min(DNSSEEDS_DELAY_FEW_PEERS, to_wait);
if (!interruptNet.sleep_for(w)) {
return;
}
to_wait -= w;
int nRelevant = 0;
{
LOCK(cs_vNodes);
for (const CNode *pnode : vNodes) {
if (pnode->fSuccessfullyConnected &&
pnode->IsOutboundOrBlockRelayConn()) {
++nRelevant;
}
}
}
if (nRelevant >= 2) {
if (found > 0) {
LogPrintf("%d addresses found from DNS seeds\n",
found);
LogPrintf(
"P2P peers available. Finished DNS seeding.\n");
} else {
LogPrintf(
"P2P peers available. Skipped DNS seeding.\n");
}
return;
}
}
}
}
if (interruptNet) {
return;
}
// hold off on querying seeds if P2P network deactivated
if (!fNetworkActive) {
LogPrintf("Waiting for network to be reactivated before querying "
"DNS seeds.\n");
do {
if (!interruptNet.sleep_for(std::chrono::seconds{1})) {
return;
}
} while (!fNetworkActive);
}
LogPrintf("Loading addresses from DNS seed %s\n", seed);
if (HaveNameProxy()) {
AddAddrFetch(seed);
} else {
std::vector<CNetAddr> vIPs;
std::vector<CAddress> vAdd;
ServiceFlags requiredServiceBits =
GetDesirableServiceFlags(NODE_NONE);
std::string host = strprintf("x%x.%s", requiredServiceBits, seed);
CNetAddr resolveSource;
if (!resolveSource.SetInternal(host)) {
continue;
}
// Limits number of IPs learned from a DNS seed
unsigned int nMaxIPs = 256;
if (LookupHost(host, vIPs, nMaxIPs, true)) {
for (const CNetAddr &ip : vIPs) {
int nOneDay = 24 * 3600;
CAddress addr = CAddress(
CService(ip, config->GetChainParams().GetDefaultPort()),
requiredServiceBits);
// Use a random age between 3 and 7 days old.
addr.nTime =
GetTime() - 3 * nOneDay - rng.randrange(4 * nOneDay);
vAdd.push_back(addr);
found++;
}
addrman.Add(vAdd, resolveSource);
} else {
// We now avoid directly using results from DNS Seeds which do
// not support service bit filtering, instead using them as a
// addrfetch to get nodes with our desired service bits.
AddAddrFetch(seed);
}
}
--seeds_right_now;
}
LogPrintf("%d addresses found from DNS seeds\n", found);
}
void CConnman::DumpAddresses() {
int64_t nStart = GetTimeMillis();
CAddrDB adb(config->GetChainParams());
adb.Write(addrman);
LogPrint(BCLog::NET, "Flushed %d addresses to peers.dat %dms\n",
addrman.size(), GetTimeMillis() - nStart);
}
void CConnman::ProcessAddrFetch() {
std::string strDest;
{
LOCK(m_addr_fetches_mutex);
if (m_addr_fetches.empty()) {
return;
}
strDest = m_addr_fetches.front();
m_addr_fetches.pop_front();
}
CAddress addr;
CSemaphoreGrant grant(*semOutbound, true);
if (grant) {
OpenNetworkConnection(addr, false, &grant, strDest.c_str(),
ConnectionType::ADDR_FETCH);
}
}
bool CConnman::GetTryNewOutboundPeer() {
return m_try_another_outbound_peer;
}
void CConnman::SetTryNewOutboundPeer(bool flag) {
m_try_another_outbound_peer = flag;
LogPrint(BCLog::NET, "net: setting try another outbound peer=%s\n",
flag ? "true" : "false");
}
// Return the number of peers we have over our outbound connection limit.
// Exclude peers that are marked for disconnect, or are going to be disconnected
// soon (eg ADDR_FETCH and FEELER).
// Also exclude peers that haven't finished initial connection handshake yet (so
// that we don't decide we're over our desired connection limit, and then evict
// some peer that has finished the handshake).
int CConnman::GetExtraOutboundCount() {
int nOutbound = 0;
{
LOCK(cs_vNodes);
for (const CNode *pnode : vNodes) {
if (pnode->fSuccessfullyConnected && !pnode->fDisconnect &&
pnode->IsOutboundOrBlockRelayConn()) {
++nOutbound;
}
}
}
return std::max(
nOutbound - m_max_outbound_full_relay - m_max_outbound_block_relay, 0);
}
void CConnman::ThreadOpenConnections(const std::vector<std::string> connect) {
// Connect to specific addresses
if (!connect.empty()) {
for (int64_t nLoop = 0;; nLoop++) {
ProcessAddrFetch();
for (const std::string &strAddr : connect) {
CAddress addr(CService(), NODE_NONE);
OpenNetworkConnection(addr, false, nullptr, strAddr.c_str(),
ConnectionType::MANUAL);
for (int i = 0; i < 10 && i < nLoop; i++) {
if (!interruptNet.sleep_for(
std::chrono::milliseconds(500))) {
return;
}
}
}
if (!interruptNet.sleep_for(std::chrono::milliseconds(500))) {
return;
}
}
}
// Initiate network connections
int64_t nStart = GetTime();
// Minimum time before next feeler connection (in microseconds).
int64_t nNextFeeler =
PoissonNextSend(nStart * 1000 * 1000, FEELER_INTERVAL);
while (!interruptNet) {
ProcessAddrFetch();
if (!interruptNet.sleep_for(std::chrono::milliseconds(500))) {
return;
}
CSemaphoreGrant grant(*semOutbound);
if (interruptNet) {
return;
}
// Add seed nodes if DNS seeds are all down (an infrastructure attack?).
// Note that we only do this if we started with an empty peers.dat,
// (in which case we will query DNS seeds immediately) *and* the DNS
// seeds have not returned any results.
if (addrman.size() == 0 && (GetTime() - nStart > 60)) {
static bool done = false;
if (!done) {
LogPrintf("Adding fixed seed nodes as DNS doesn't seem to be "
"available.\n");
CNetAddr local;
local.SetInternal("fixedseeds");
addrman.Add(convertSeed6(config->GetChainParams().FixedSeeds()),
local);
done = true;
}
}
//
// Choose an address to connect to based on most recently seen
//
CAddress addrConnect;
// Only connect out to one peer per network group (/16 for IPv4).
int nOutboundFullRelay = 0;
int nOutboundBlockRelay = 0;
std::set<std::vector<uint8_t>> setConnected;
{
LOCK(cs_vNodes);
for (const CNode *pnode : vNodes) {
if (pnode->IsFullOutboundConn()) {
nOutboundFullRelay++;
}
if (pnode->IsBlockOnlyConn()) {
nOutboundBlockRelay++;
}
// Netgroups for inbound and manual peers are not excluded
// because our goal here is to not use multiple of our
// limited outbound slots on a single netgroup but inbound
// and manual peers do not use our outbound slots. Inbound
// peers also have the added issue that they could be attacker
// controlled and could be used to prevent us from connecting
// to particular hosts if we used them here.
switch (pnode->m_conn_type) {
case ConnectionType::INBOUND:
case ConnectionType::MANUAL:
break;
case ConnectionType::OUTBOUND_FULL_RELAY:
case ConnectionType::BLOCK_RELAY:
case ConnectionType::ADDR_FETCH:
case ConnectionType::FEELER:
setConnected.insert(
pnode->addr.GetGroup(addrman.m_asmap));
} // no default case, so the compiler can warn about missing
// cases
}
}
ConnectionType conn_type = ConnectionType::OUTBOUND_FULL_RELAY;
int64_t nTime = GetTimeMicros();
bool anchor = false;
bool fFeeler = false;
// Determine what type of connection to open. Opening
// BLOCK_RELAY connections to addresses from anchors.dat gets the
// highest priority. Then we open OUTBOUND_FULL_RELAY priority until we
// meet our full-relay capacity. Then we open BLOCK_RELAY connection
// until we hit our block-relay-only peer limit.
// GetTryNewOutboundPeer() gets set when a stale tip is detected, so we
// try opening an additional OUTBOUND_FULL_RELAY connection. If none of
// these conditions are met, check the nNextFeeler timer to decide if
// we should open a FEELER.
if (!m_anchors.empty() &&
(nOutboundBlockRelay < m_max_outbound_block_relay)) {
conn_type = ConnectionType::BLOCK_RELAY;
anchor = true;
} else if (nOutboundFullRelay < m_max_outbound_full_relay) {
// OUTBOUND_FULL_RELAY
} else if (nOutboundBlockRelay < m_max_outbound_block_relay) {
conn_type = ConnectionType::BLOCK_RELAY;
} else if (GetTryNewOutboundPeer()) {
// OUTBOUND_FULL_RELAY
} else if (nTime > nNextFeeler) {
nNextFeeler = PoissonNextSend(nTime, FEELER_INTERVAL);
conn_type = ConnectionType::FEELER;
fFeeler = true;
} else {
// skip to next iteration of while loop
continue;
}
addrman.ResolveCollisions();
int64_t nANow = GetAdjustedTime();
int nTries = 0;
while (!interruptNet) {
if (anchor && !m_anchors.empty()) {
const CAddress addr = m_anchors.back();
m_anchors.pop_back();
if (!addr.IsValid() || IsLocal(addr) || !IsReachable(addr) ||
!HasAllDesirableServiceFlags(addr.nServices) ||
setConnected.count(addr.GetGroup(addrman.m_asmap))) {
continue;
}
addrConnect = addr;
LogPrint(BCLog::NET,
"Trying to make an anchor connection to %s\n",
addrConnect.ToString());
break;
}
// If we didn't find an appropriate destination after trying 100
// addresses fetched from addrman, stop this loop, and let the outer
// loop run again (which sleeps, adds seed nodes, recalculates
// already-connected network ranges, ...) before trying new addrman
// addresses.
nTries++;
if (nTries > 100) {
break;
}
CAddrInfo addr;
if (fFeeler) {
// First, try to get a tried table collision address. This
// returns an empty (invalid) address if there are no collisions
// to try.
addr = addrman.SelectTriedCollision();
if (!addr.IsValid()) {
// No tried table collisions. Select a new table address
// for our feeler.
addr = addrman.Select(true);
} else if (AlreadyConnectedToAddress(addr)) {
// If test-before-evict logic would have us connect to a
// peer that we're already connected to, just mark that
// address as Good(). We won't be able to initiate the
// connection anyway, so this avoids inadvertently evicting
// a currently-connected peer.
addrman.Good(addr);
// Select a new table address for our feeler instead.
addr = addrman.Select(true);
}
} else {
// Not a feeler
addr = addrman.Select();
}
// Require outbound connections, other than feelers, to be to
// distinct network groups
if (!fFeeler &&
setConnected.count(addr.GetGroup(addrman.m_asmap))) {
break;
}
// if we selected an invalid or local address, restart
if (!addr.IsValid() || IsLocal(addr)) {
break;
}
if (!IsReachable(addr)) {
continue;
}
// only consider very recently tried nodes after 30 failed attempts
if (nANow - addr.nLastTry < 600 && nTries < 30) {
continue;
}
// for non-feelers, require all the services we'll want,
// for feelers, only require they be a full node (only because most
// SPV clients don't have a good address DB available)
if (!fFeeler && !HasAllDesirableServiceFlags(addr.nServices)) {
continue;
}
if (fFeeler && !MayHaveUsefulAddressDB(addr.nServices)) {
continue;
}
// do not allow non-default ports, unless after 50 invalid addresses
// selected already.
if (addr.GetPort() != config->GetChainParams().GetDefaultPort() &&
nTries < 50) {
continue;
}
addrConnect = addr;
break;
}
if (addrConnect.IsValid()) {
if (fFeeler) {
// Add small amount of random noise before connection to avoid
// synchronization.
int randsleep = GetRandInt(FEELER_SLEEP_WINDOW * 1000);
if (!interruptNet.sleep_for(
std::chrono::milliseconds(randsleep))) {
return;
}
LogPrint(BCLog::NET, "Making feeler connection to %s\n",
addrConnect.ToString());
}
OpenNetworkConnection(addrConnect,
int(setConnected.size()) >=
std::min(nMaxConnections - 1, 2),
&grant, nullptr, conn_type);
}
}
}
std::vector<CAddress> CConnman::GetCurrentBlockRelayOnlyConns() const {
std::vector<CAddress> ret;
LOCK(cs_vNodes);
for (const CNode *pnode : vNodes) {
if (pnode->IsBlockOnlyConn()) {
ret.push_back(pnode->addr);
}
}
return ret;
}
std::vector<AddedNodeInfo> CConnman::GetAddedNodeInfo() {
std::vector<AddedNodeInfo> ret;
std::list<std::string> lAddresses(0);
{
LOCK(cs_vAddedNodes);
ret.reserve(vAddedNodes.size());
std::copy(vAddedNodes.cbegin(), vAddedNodes.cend(),
std::back_inserter(lAddresses));
}
// Build a map of all already connected addresses (by IP:port and by name)
// to inbound/outbound and resolved CService
std::map<CService, bool> mapConnected;
std::map<std::string, std::pair<bool, CService>> mapConnectedByName;
{
LOCK(cs_vNodes);
for (const CNode *pnode : vNodes) {
if (pnode->addr.IsValid()) {
mapConnected[pnode->addr] = pnode->IsInboundConn();
}
std::string addrName = pnode->GetAddrName();
if (!addrName.empty()) {
mapConnectedByName[std::move(addrName)] =
std::make_pair(pnode->IsInboundConn(),
static_cast<const CService &>(pnode->addr));
}
}
}
for (const std::string &strAddNode : lAddresses) {
CService service(LookupNumeric(strAddNode, Params().GetDefaultPort()));
AddedNodeInfo addedNode{strAddNode, CService(), false, false};
if (service.IsValid()) {
// strAddNode is an IP:port
auto it = mapConnected.find(service);
if (it != mapConnected.end()) {
addedNode.resolvedAddress = service;
addedNode.fConnected = true;
addedNode.fInbound = it->second;
}
} else {
// strAddNode is a name
auto it = mapConnectedByName.find(strAddNode);
if (it != mapConnectedByName.end()) {
addedNode.resolvedAddress = it->second.second;
addedNode.fConnected = true;
addedNode.fInbound = it->second.first;
}
}
ret.emplace_back(std::move(addedNode));
}
return ret;
}
void CConnman::ThreadOpenAddedConnections() {
while (true) {
CSemaphoreGrant grant(*semAddnode);
std::vector<AddedNodeInfo> vInfo = GetAddedNodeInfo();
bool tried = false;
for (const AddedNodeInfo &info : vInfo) {
if (!info.fConnected) {
if (!grant.TryAcquire()) {
// If we've used up our semaphore and need a new one, let's
// not wait here since while we are waiting the
// addednodeinfo state might change.
break;
}
tried = true;
CAddress addr(CService(), NODE_NONE);
OpenNetworkConnection(addr, false, &grant,
info.strAddedNode.c_str(),
ConnectionType::MANUAL);
if (!interruptNet.sleep_for(std::chrono::milliseconds(500))) {
return;
}
}
}
// Retry every 60 seconds if a connection was attempted, otherwise two
// seconds.
if (!interruptNet.sleep_for(std::chrono::seconds(tried ? 60 : 2))) {
return;
}
}
}
// If successful, this moves the passed grant to the constructed node.
void CConnman::OpenNetworkConnection(const CAddress &addrConnect,
bool fCountFailure,
CSemaphoreGrant *grantOutbound,
const char *pszDest,
ConnectionType conn_type) {
assert(conn_type != ConnectionType::INBOUND);
//
// Initiate outbound network connection
//
if (interruptNet) {
return;
}
if (!fNetworkActive) {
return;
}
if (!pszDest) {
bool banned_or_discouraged =
m_banman && (m_banman->IsDiscouraged(addrConnect) ||
m_banman->IsBanned(addrConnect));
if (IsLocal(addrConnect) || banned_or_discouraged ||
AlreadyConnectedToAddress(addrConnect)) {
return;
}
} else if (FindNode(std::string(pszDest))) {
return;
}
CNode *pnode = ConnectNode(addrConnect, pszDest, fCountFailure, conn_type);
if (!pnode) {
return;
}
if (grantOutbound) {
grantOutbound->MoveTo(pnode->grantOutbound);
}
m_msgproc->InitializeNode(*config, pnode);
{
LOCK(cs_vNodes);
vNodes.push_back(pnode);
}
}
void CConnman::ThreadMessageHandler() {
while (!flagInterruptMsgProc) {
std::vector<CNode *> vNodesCopy;
{
LOCK(cs_vNodes);
vNodesCopy = vNodes;
for (CNode *pnode : vNodesCopy) {
pnode->AddRef();
}
}
bool fMoreWork = false;
for (CNode *pnode : vNodesCopy) {
if (pnode->fDisconnect) {
continue;
}
// Receive messages
bool fMoreNodeWork = m_msgproc->ProcessMessages(
*config, pnode, flagInterruptMsgProc);
fMoreWork |= (fMoreNodeWork && !pnode->fPauseSend);
if (flagInterruptMsgProc) {
return;
}
// Send messages
{
LOCK(pnode->cs_sendProcessing);
m_msgproc->SendMessages(*config, pnode, flagInterruptMsgProc);
}
if (flagInterruptMsgProc) {
return;
}
}
{
LOCK(cs_vNodes);
for (CNode *pnode : vNodesCopy) {
pnode->Release();
}
}
WAIT_LOCK(mutexMsgProc, lock);
if (!fMoreWork) {
condMsgProc.wait_until(lock,
std::chrono::steady_clock::now() +
std::chrono::milliseconds(100),
[this]() EXCLUSIVE_LOCKS_REQUIRED(
mutexMsgProc) { return fMsgProcWake; });
}
fMsgProcWake = false;
}
}
bool CConnman::BindListenPort(const CService &addrBind, bilingual_str &strError,
NetPermissionFlags permissions) {
int nOne = 1;
// Create socket for listening for incoming connections
struct sockaddr_storage sockaddr;
socklen_t len = sizeof(sockaddr);
if (!addrBind.GetSockAddr((struct sockaddr *)&sockaddr, &len)) {
strError = strprintf(
Untranslated("Error: Bind address family for %s not supported"),
addrBind.ToString());
LogPrintf("%s\n", strError.original);
return false;
}
SOCKET hListenSocket = CreateSocket(addrBind);
if (hListenSocket == INVALID_SOCKET) {
strError =
strprintf(Untranslated("Error: Couldn't open socket for incoming "
"connections (socket returned error %s)"),
NetworkErrorString(WSAGetLastError()));
LogPrintf("%s\n", strError.original);
return false;
}
// Allow binding if the port is still in TIME_WAIT state after
// the program was closed and restarted.
setsockopt(hListenSocket, SOL_SOCKET, SO_REUSEADDR, (sockopt_arg_type)&nOne,
sizeof(int));
// Some systems don't have IPV6_V6ONLY but are always v6only; others do have
// the option and enable it by default or not. Try to enable it, if
// possible.
if (addrBind.IsIPv6()) {
#ifdef IPV6_V6ONLY
setsockopt(hListenSocket, IPPROTO_IPV6, IPV6_V6ONLY,
(sockopt_arg_type)&nOne, sizeof(int));
#endif
#ifdef WIN32
int nProtLevel = PROTECTION_LEVEL_UNRESTRICTED;
setsockopt(hListenSocket, IPPROTO_IPV6, IPV6_PROTECTION_LEVEL,
(sockopt_arg_type)&nProtLevel, sizeof(int));
#endif
}
if (::bind(hListenSocket, (struct sockaddr *)&sockaddr, len) ==
SOCKET_ERROR) {
int nErr = WSAGetLastError();
if (nErr == WSAEADDRINUSE) {
strError = strprintf(_("Unable to bind to %s on this computer. %s "
"is probably already running."),
addrBind.ToString(), PACKAGE_NAME);
} else {
strError = strprintf(_("Unable to bind to %s on this computer "
"(bind returned error %s)"),
addrBind.ToString(), NetworkErrorString(nErr));
}
LogPrintf("%s\n", strError.original);
CloseSocket(hListenSocket);
return false;
}
LogPrintf("Bound to %s\n", addrBind.ToString());
// Listen for incoming connections
if (listen(hListenSocket, SOMAXCONN) == SOCKET_ERROR) {
strError = strprintf(_("Error: Listening for incoming connections "
"failed (listen returned error %s)"),
NetworkErrorString(WSAGetLastError()));
LogPrintf("%s\n", strError.original);
CloseSocket(hListenSocket);
return false;
}
vhListenSocket.push_back(ListenSocket(hListenSocket, permissions));
return true;
}
void Discover() {
if (!fDiscover) {
return;
}
#ifdef WIN32
// Get local host IP
char pszHostName[256] = "";
if (gethostname(pszHostName, sizeof(pszHostName)) != SOCKET_ERROR) {
std::vector<CNetAddr> vaddr;
if (LookupHost(pszHostName, vaddr, 0, true)) {
for (const CNetAddr &addr : vaddr) {
if (AddLocal(addr, LOCAL_IF)) {
LogPrintf("%s: %s - %s\n", __func__, pszHostName,
addr.ToString());
}
}
}
}
#elif (HAVE_DECL_GETIFADDRS && HAVE_DECL_FREEIFADDRS)
// Get local host ip
struct ifaddrs *myaddrs;
if (getifaddrs(&myaddrs) == 0) {
for (struct ifaddrs *ifa = myaddrs; ifa != nullptr;
ifa = ifa->ifa_next) {
if (ifa->ifa_addr == nullptr || (ifa->ifa_flags & IFF_UP) == 0 ||
strcmp(ifa->ifa_name, "lo") == 0 ||
strcmp(ifa->ifa_name, "lo0") == 0) {
continue;
}
if (ifa->ifa_addr->sa_family == AF_INET) {
struct sockaddr_in *s4 =
reinterpret_cast<struct sockaddr_in *>(ifa->ifa_addr);
CNetAddr addr(s4->sin_addr);
if (AddLocal(addr, LOCAL_IF)) {
LogPrintf("%s: IPv4 %s: %s\n", __func__, ifa->ifa_name,
addr.ToString());
}
} else if (ifa->ifa_addr->sa_family == AF_INET6) {
struct sockaddr_in6 *s6 =
reinterpret_cast<struct sockaddr_in6 *>(ifa->ifa_addr);
CNetAddr addr(s6->sin6_addr);
if (AddLocal(addr, LOCAL_IF)) {
LogPrintf("%s: IPv6 %s: %s\n", __func__, ifa->ifa_name,
addr.ToString());
}
}
}
freeifaddrs(myaddrs);
}
#endif
}
void CConnman::SetNetworkActive(bool active) {
LogPrintf("%s: %s\n", __func__, active);
if (fNetworkActive == active) {
return;
}
fNetworkActive = active;
uiInterface.NotifyNetworkActiveChanged(fNetworkActive);
}
CConnman::CConnman(const Config &configIn, uint64_t nSeed0In, uint64_t nSeed1In,
bool network_active)
: config(&configIn), nSeed0(nSeed0In), nSeed1(nSeed1In) {
SetTryNewOutboundPeer(false);
Options connOptions;
Init(connOptions);
SetNetworkActive(network_active);
}
NodeId CConnman::GetNewNodeId() {
return nLastNodeId.fetch_add(1);
}
bool CConnman::Bind(const CService &addr, unsigned int flags,
NetPermissionFlags permissions) {
if (!(flags & BF_EXPLICIT) && !IsReachable(addr)) {
return false;
}
bilingual_str strError;
if (!BindListenPort(addr, strError, permissions)) {
if ((flags & BF_REPORT_ERROR) && clientInterface) {
clientInterface->ThreadSafeMessageBox(
strError, "", CClientUIInterface::MSG_ERROR);
}
return false;
}
if (addr.IsRoutable() && fDiscover && !(flags & BF_DONT_ADVERTISE) &&
!(permissions & PF_NOBAN)) {
AddLocal(addr, LOCAL_BIND);
}
return true;
}
bool CConnman::InitBinds(const std::vector<CService> &binds,
const std::vector<NetWhitebindPermissions> &whiteBinds,
const std::vector<CService> &onion_binds) {
bool fBound = false;
for (const auto &addrBind : binds) {
fBound |= Bind(addrBind, (BF_EXPLICIT | BF_REPORT_ERROR),
NetPermissionFlags::PF_NONE);
}
for (const auto &addrBind : whiteBinds) {
fBound |= Bind(addrBind.m_service, (BF_EXPLICIT | BF_REPORT_ERROR),
addrBind.m_flags);
}
if (binds.empty() && whiteBinds.empty()) {
struct in_addr inaddr_any;
inaddr_any.s_addr = htonl(INADDR_ANY);
struct in6_addr inaddr6_any = IN6ADDR_ANY_INIT;
fBound |= Bind(CService(inaddr6_any, GetListenPort()), BF_NONE,
NetPermissionFlags::PF_NONE);
fBound |= Bind(CService(inaddr_any, GetListenPort()),
!fBound ? BF_REPORT_ERROR : BF_NONE,
NetPermissionFlags::PF_NONE);
}
for (const auto &addr_bind : onion_binds) {
fBound |= Bind(addr_bind, BF_EXPLICIT | BF_DONT_ADVERTISE,
NetPermissionFlags::PF_NONE);
}
return fBound;
}
bool CConnman::Start(CScheduler &scheduler, const Options &connOptions) {
Init(connOptions);
- {
- LOCK(cs_totalBytesRecv);
- nTotalBytesRecv = 0;
- }
- {
- LOCK(cs_totalBytesSent);
- nTotalBytesSent = 0;
- nMaxOutboundTotalBytesSentInCycle = 0;
- nMaxOutboundCycleStartTime = 0;
- }
-
if (fListen && !InitBinds(connOptions.vBinds, connOptions.vWhiteBinds,
connOptions.onion_binds)) {
if (clientInterface) {
clientInterface->ThreadSafeMessageBox(
_("Failed to listen on any port. Use -listen=0 if you want "
"this."),
"", CClientUIInterface::MSG_ERROR);
}
return false;
}
for (const auto &strDest : connOptions.vSeedNodes) {
AddAddrFetch(strDest);
}
if (clientInterface) {
clientInterface->InitMessage(_("Loading P2P addresses...").translated);
}
// Load addresses from peers.dat
int64_t nStart = GetTimeMillis();
{
CAddrDB adb(config->GetChainParams());
if (adb.Read(addrman)) {
LogPrintf("Loaded %i addresses from peers.dat %dms\n",
addrman.size(), GetTimeMillis() - nStart);
} else {
// Addrman can be in an inconsistent state after failure, reset it
addrman.Clear();
LogPrintf("Invalid or missing peers.dat; recreating\n");
DumpAddresses();
}
}
if (m_use_addrman_outgoing) {
// Load addresses from anchors.dat
m_anchors = ReadAnchors(config->GetChainParams(),
GetDataDir() / ANCHORS_DATABASE_FILENAME);
if (m_anchors.size() > MAX_BLOCK_RELAY_ONLY_ANCHORS) {
m_anchors.resize(MAX_BLOCK_RELAY_ONLY_ANCHORS);
}
LogPrintf(
"%i block-relay-only anchors will be tried for connections.\n",
m_anchors.size());
}
uiInterface.InitMessage(_("Starting network threads...").translated);
fAddressesInitialized = true;
if (semOutbound == nullptr) {
// initialize semaphore
semOutbound = std::make_unique<CSemaphore>(
std::min(m_max_outbound, nMaxConnections));
}
if (semAddnode == nullptr) {
// initialize semaphore
semAddnode = std::make_unique<CSemaphore>(nMaxAddnode);
}
//
// Start threads
//
assert(m_msgproc);
InterruptSocks5(false);
interruptNet.reset();
flagInterruptMsgProc = false;
{
LOCK(mutexMsgProc);
fMsgProcWake = false;
}
// Send and receive from sockets, accept connections
threadSocketHandler = std::thread(
&TraceThread<std::function<void()>>, "net",
std::function<void()>(std::bind(&CConnman::ThreadSocketHandler, this)));
if (!gArgs.GetBoolArg("-dnsseed", true)) {
LogPrintf("DNS seeding disabled\n");
} else {
threadDNSAddressSeed =
std::thread(&TraceThread<std::function<void()>>, "dnsseed",
std::function<void()>(
std::bind(&CConnman::ThreadDNSAddressSeed, this)));
}
// Initiate manual connections
threadOpenAddedConnections =
std::thread(&TraceThread<std::function<void()>>, "addcon",
std::function<void()>(std::bind(
&CConnman::ThreadOpenAddedConnections, this)));
if (connOptions.m_use_addrman_outgoing &&
!connOptions.m_specified_outgoing.empty()) {
if (clientInterface) {
clientInterface->ThreadSafeMessageBox(
_("Cannot provide specific connections and have addrman find "
"outgoing connections at the same."),
"", CClientUIInterface::MSG_ERROR);
}
return false;
}
if (connOptions.m_use_addrman_outgoing ||
!connOptions.m_specified_outgoing.empty()) {
threadOpenConnections =
std::thread(&TraceThread<std::function<void()>>, "opencon",
std::function<void()>(
std::bind(&CConnman::ThreadOpenConnections, this,
connOptions.m_specified_outgoing)));
}
// Process messages
threadMessageHandler =
std::thread(&TraceThread<std::function<void()>>, "msghand",
std::function<void()>(
std::bind(&CConnman::ThreadMessageHandler, this)));
// Dump network addresses
scheduler.scheduleEvery(
[this]() {
this->DumpAddresses();
return true;
},
DUMP_PEERS_INTERVAL);
return true;
}
class CNetCleanup {
public:
CNetCleanup() {}
~CNetCleanup() {
#ifdef WIN32
// Shutdown Windows Sockets
WSACleanup();
#endif
}
};
static CNetCleanup instance_of_cnetcleanup;
void CConnman::Interrupt() {
{
LOCK(mutexMsgProc);
flagInterruptMsgProc = true;
}
condMsgProc.notify_all();
interruptNet();
InterruptSocks5(true);
if (semOutbound) {
for (int i = 0; i < m_max_outbound; i++) {
semOutbound->post();
}
}
if (semAddnode) {
for (int i = 0; i < nMaxAddnode; i++) {
semAddnode->post();
}
}
}
void CConnman::StopThreads() {
if (threadMessageHandler.joinable()) {
threadMessageHandler.join();
}
if (threadOpenConnections.joinable()) {
threadOpenConnections.join();
}
if (threadOpenAddedConnections.joinable()) {
threadOpenAddedConnections.join();
}
if (threadDNSAddressSeed.joinable()) {
threadDNSAddressSeed.join();
}
if (threadSocketHandler.joinable()) {
threadSocketHandler.join();
}
}
void CConnman::StopNodes() {
if (fAddressesInitialized) {
DumpAddresses();
fAddressesInitialized = false;
if (m_use_addrman_outgoing) {
// Anchor connections are only dumped during clean shutdown.
std::vector<CAddress> anchors_to_dump =
GetCurrentBlockRelayOnlyConns();
if (anchors_to_dump.size() > MAX_BLOCK_RELAY_ONLY_ANCHORS) {
anchors_to_dump.resize(MAX_BLOCK_RELAY_ONLY_ANCHORS);
}
DumpAnchors(config->GetChainParams(),
GetDataDir() / ANCHORS_DATABASE_FILENAME,
anchors_to_dump);
}
}
// Close sockets
LOCK(cs_vNodes);
for (CNode *pnode : vNodes) {
pnode->CloseSocketDisconnect();
}
for (ListenSocket &hListenSocket : vhListenSocket) {
if (hListenSocket.socket != INVALID_SOCKET) {
if (!CloseSocket(hListenSocket.socket)) {
LogPrintf("CloseSocket(hListenSocket) failed with error %s\n",
NetworkErrorString(WSAGetLastError()));
}
}
}
// clean up some globals (to help leak detection)
for (CNode *pnode : vNodes) {
DeleteNode(pnode);
}
for (CNode *pnode : vNodesDisconnected) {
DeleteNode(pnode);
}
vNodes.clear();
vNodesDisconnected.clear();
vhListenSocket.clear();
semOutbound.reset();
semAddnode.reset();
}
void CConnman::DeleteNode(CNode *pnode) {
assert(pnode);
bool fUpdateConnectionTime = false;
m_msgproc->FinalizeNode(*config, *pnode, fUpdateConnectionTime);
if (fUpdateConnectionTime) {
addrman.Connected(pnode->addr);
}
delete pnode;
}
CConnman::~CConnman() {
Interrupt();
Stop();
}
void CConnman::SetServices(const CService &addr, ServiceFlags nServices) {
addrman.SetServices(addr, nServices);
}
void CConnman::MarkAddressGood(const CAddress &addr) {
addrman.Good(addr);
}
bool CConnman::AddNewAddresses(const std::vector<CAddress> &vAddr,
const CAddress &addrFrom, int64_t nTimePenalty) {
return addrman.Add(vAddr, addrFrom, nTimePenalty);
}
std::vector<CAddress> CConnman::GetAddresses(size_t max_addresses,
size_t max_pct) {
std::vector<CAddress> addresses = addrman.GetAddr(max_addresses, max_pct);
if (m_banman) {
addresses.erase(std::remove_if(addresses.begin(), addresses.end(),
[this](const CAddress &addr) {
return m_banman->IsDiscouraged(
addr) ||
m_banman->IsBanned(addr);
}),
addresses.end());
}
return addresses;
}
std::vector<CAddress>
CConnman::GetAddresses(CNode &requestor, size_t max_addresses, size_t max_pct) {
SOCKET socket;
WITH_LOCK(requestor.cs_hSocket, socket = requestor.hSocket);
auto local_socket_bytes = GetBindAddress(socket).GetAddrBytes();
uint64_t cache_id =
GetDeterministicRandomizer(RANDOMIZER_ID_ADDRCACHE)
.Write(requestor.addr.GetNetwork())
.Write(local_socket_bytes.data(), local_socket_bytes.size())
.Finalize();
const auto current_time = GetTime<std::chrono::microseconds>();
auto r = m_addr_response_caches.emplace(cache_id, CachedAddrResponse{});
CachedAddrResponse &cache_entry = r.first->second;
// New CachedAddrResponse have expiration 0.
if (cache_entry.m_cache_entry_expiration < current_time) {
cache_entry.m_addrs_response_cache =
GetAddresses(max_addresses, max_pct);
// Choosing a proper cache lifetime is a trade-off between the privacy
// leak minimization and the usefulness of ADDR responses to honest
// users.
//
// Longer cache lifetime makes it more difficult for an attacker to
// scrape enough AddrMan data to maliciously infer something useful. By
// the time an attacker scraped enough AddrMan records, most of the
// records should be old enough to not leak topology info by e.g.
// analyzing real-time changes in timestamps.
//
// It takes only several hundred requests to scrape everything from an
// AddrMan containing 100,000 nodes, so ~24 hours of cache lifetime
// indeed makes the data less inferable by the time most of it could be
// scraped (considering that timestamps are updated via ADDR
// self-announcements and when nodes communicate). We also should be
// robust to those attacks which may not require scraping *full*
// victim's AddrMan (because even several timestamps of the same handful
// of nodes may leak privacy).
//
// On the other hand, longer cache lifetime makes ADDR responses
// outdated and less useful for an honest requestor, e.g. if most nodes
// in the ADDR response are no longer active.
//
// However, the churn in the network is known to be rather low. Since we
// consider nodes to be "terrible" (see IsTerrible()) if the timestamps
// are older than 30 days, max. 24 hours of "penalty" due to cache
// shouldn't make any meaningful difference in terms of the freshness of
// the response.
cache_entry.m_cache_entry_expiration =
current_time + std::chrono::hours(21) +
GetRandMillis(std::chrono::hours(6));
}
return cache_entry.m_addrs_response_cache;
}
bool CConnman::AddNode(const std::string &strNode) {
LOCK(cs_vAddedNodes);
for (const std::string &it : vAddedNodes) {
if (strNode == it) {
return false;
}
}
vAddedNodes.push_back(strNode);
return true;
}
bool CConnman::RemoveAddedNode(const std::string &strNode) {
LOCK(cs_vAddedNodes);
for (std::vector<std::string>::iterator it = vAddedNodes.begin();
it != vAddedNodes.end(); ++it) {
if (strNode == *it) {
vAddedNodes.erase(it);
return true;
}
}
return false;
}
size_t CConnman::GetNodeCount(NumConnections flags) {
LOCK(cs_vNodes);
// Shortcut if we want total
if (flags == CConnman::CONNECTIONS_ALL) {
return vNodes.size();
}
int nNum = 0;
for (const auto &pnode : vNodes) {
if (flags &
(pnode->IsInboundConn() ? CONNECTIONS_IN : CONNECTIONS_OUT)) {
nNum++;
}
}
return nNum;
}
void CConnman::GetNodeStats(std::vector<CNodeStats> &vstats) {
vstats.clear();
LOCK(cs_vNodes);
vstats.reserve(vNodes.size());
for (CNode *pnode : vNodes) {
vstats.emplace_back();
pnode->copyStats(vstats.back(), addrman.m_asmap);
}
}
bool CConnman::DisconnectNode(const std::string &strNode) {
LOCK(cs_vNodes);
if (CNode *pnode = FindNode(strNode)) {
pnode->fDisconnect = true;
return true;
}
return false;
}
bool CConnman::DisconnectNode(const CSubNet &subnet) {
bool disconnected = false;
LOCK(cs_vNodes);
for (CNode *pnode : vNodes) {
if (subnet.Match(pnode->addr)) {
pnode->fDisconnect = true;
disconnected = true;
}
}
return disconnected;
}
bool CConnman::DisconnectNode(const CNetAddr &addr) {
return DisconnectNode(CSubNet(addr));
}
bool CConnman::DisconnectNode(NodeId id) {
LOCK(cs_vNodes);
for (CNode *pnode : vNodes) {
if (id == pnode->GetId()) {
pnode->fDisconnect = true;
return true;
}
}
return false;
}
void CConnman::RecordBytesRecv(uint64_t bytes) {
LOCK(cs_totalBytesRecv);
nTotalBytesRecv += bytes;
}
void CConnman::RecordBytesSent(uint64_t bytes) {
LOCK(cs_totalBytesSent);
nTotalBytesSent += bytes;
uint64_t now = GetTime();
if (nMaxOutboundCycleStartTime + nMaxOutboundTimeframe < now) {
// timeframe expired, reset cycle
nMaxOutboundCycleStartTime = now;
nMaxOutboundTotalBytesSentInCycle = 0;
}
// TODO, exclude peers with download permission
nMaxOutboundTotalBytesSentInCycle += bytes;
}
void CConnman::SetMaxOutboundTarget(uint64_t limit) {
LOCK(cs_totalBytesSent);
nMaxOutboundLimit = limit;
}
uint64_t CConnman::GetMaxOutboundTarget() {
LOCK(cs_totalBytesSent);
return nMaxOutboundLimit;
}
uint64_t CConnman::GetMaxOutboundTimeframe() {
LOCK(cs_totalBytesSent);
return nMaxOutboundTimeframe;
}
uint64_t CConnman::GetMaxOutboundTimeLeftInCycle() {
LOCK(cs_totalBytesSent);
if (nMaxOutboundLimit == 0) {
return 0;
}
if (nMaxOutboundCycleStartTime == 0) {
return nMaxOutboundTimeframe;
}
uint64_t cycleEndTime = nMaxOutboundCycleStartTime + nMaxOutboundTimeframe;
uint64_t now = GetTime();
return (cycleEndTime < now) ? 0 : cycleEndTime - GetTime();
}
void CConnman::SetMaxOutboundTimeframe(uint64_t timeframe) {
LOCK(cs_totalBytesSent);
if (nMaxOutboundTimeframe != timeframe) {
// reset measure-cycle in case of changing the timeframe.
nMaxOutboundCycleStartTime = GetTime();
}
nMaxOutboundTimeframe = timeframe;
}
bool CConnman::OutboundTargetReached(bool historicalBlockServingLimit) {
LOCK(cs_totalBytesSent);
if (nMaxOutboundLimit == 0) {
return false;
}
if (historicalBlockServingLimit) {
// keep a large enough buffer to at least relay each block once.
uint64_t timeLeftInCycle = GetMaxOutboundTimeLeftInCycle();
uint64_t buffer = timeLeftInCycle / 600 * ONE_MEGABYTE;
if (buffer >= nMaxOutboundLimit ||
nMaxOutboundTotalBytesSentInCycle >= nMaxOutboundLimit - buffer) {
return true;
}
} else if (nMaxOutboundTotalBytesSentInCycle >= nMaxOutboundLimit) {
return true;
}
return false;
}
uint64_t CConnman::GetOutboundTargetBytesLeft() {
LOCK(cs_totalBytesSent);
if (nMaxOutboundLimit == 0) {
return 0;
}
return (nMaxOutboundTotalBytesSentInCycle >= nMaxOutboundLimit)
? 0
: nMaxOutboundLimit - nMaxOutboundTotalBytesSentInCycle;
}
uint64_t CConnman::GetTotalBytesRecv() {
LOCK(cs_totalBytesRecv);
return nTotalBytesRecv;
}
uint64_t CConnman::GetTotalBytesSent() {
LOCK(cs_totalBytesSent);
return nTotalBytesSent;
}
ServiceFlags CConnman::GetLocalServices() const {
return nLocalServices;
}
void CConnman::SetBestHeight(int height) {
nBestHeight.store(height, std::memory_order_release);
}
int CConnman::GetBestHeight() const {
return nBestHeight.load(std::memory_order_acquire);
}
unsigned int CConnman::GetReceiveFloodSize() const {
return nReceiveFloodSize;
}
void CNode::AvalancheState::invsPolled(uint32_t count) {
invCounters += count;
}
void CNode::AvalancheState::invsVoted(uint32_t count) {
invCounters += uint64_t(count) << 32;
}
void CNode::AvalancheState::updateAvailabilityScore() {
LOCK(cs_statistics);
uint64_t windowInvCounters = invCounters.exchange(0);
double previousScore = availabilityScore;
uint32_t polls = windowInvCounters & std::numeric_limits<uint32_t>::max();
uint32_t votes = windowInvCounters >> 32;
availabilityScore =
AVALANCHE_STATISTICS_DECAY_FACTOR * (2 * votes - polls) +
(1. - AVALANCHE_STATISTICS_DECAY_FACTOR) * previousScore;
}
double CNode::AvalancheState::getAvailabilityScore() const {
// The score is set atomically so there is no need to lock the statistics
// when reading.
return availabilityScore;
}
CNode::CNode(NodeId idIn, ServiceFlags nLocalServicesIn,
int nMyStartingHeightIn, SOCKET hSocketIn, const CAddress &addrIn,
uint64_t nKeyedNetGroupIn, uint64_t nLocalHostNonceIn,
uint64_t nLocalExtraEntropyIn, const CAddress &addrBindIn,
const std::string &addrNameIn, ConnectionType conn_type_in,
bool inbound_onion)
: nTimeConnected(GetSystemTimeInSeconds()), addr(addrIn),
addrBind(addrBindIn), nKeyedNetGroup(nKeyedNetGroupIn),
// Don't relay addr messages to peers that we connect to as
// block-relay-only peers (to prevent adversaries from inferring these
// links from addr traffic).
id(idIn), nLocalHostNonce(nLocalHostNonceIn),
nLocalExtraEntropy(nLocalExtraEntropyIn), m_conn_type(conn_type_in),
nLocalServices(nLocalServicesIn), nMyStartingHeight(nMyStartingHeightIn),
m_inbound_onion(inbound_onion) {
hSocket = hSocketIn;
addrName = addrNameIn == "" ? addr.ToStringIPPort() : addrNameIn;
hashContinue = BlockHash();
if (conn_type_in != ConnectionType::BLOCK_RELAY) {
m_tx_relay = std::make_unique<TxRelay>();
}
if (RelayAddrsWithConn()) {
m_addr_known = std::make_unique<CRollingBloomFilter>(5000, 0.001);
}
// Don't relay proofs if avalanche is disabled
if (isAvalancheEnabled(gArgs)) {
m_proof_relay = std::make_unique<ProofRelay>();
}
for (const std::string &msg : getAllNetMessageTypes()) {
mapRecvBytesPerMsgCmd[msg] = 0;
}
mapRecvBytesPerMsgCmd[NET_MESSAGE_COMMAND_OTHER] = 0;
if (fLogIPs) {
LogPrint(BCLog::NET, "Added connection to %s peer=%d\n", addrName, id);
} else {
LogPrint(BCLog::NET, "Added connection peer=%d\n", id);
}
m_deserializer = std::make_unique<V1TransportDeserializer>(
V1TransportDeserializer(GetConfig().GetChainParams().NetMagic(),
SER_NETWORK, INIT_PROTO_VERSION));
m_serializer =
std::make_unique<V1TransportSerializer>(V1TransportSerializer());
}
CNode::~CNode() {
CloseSocket(hSocket);
}
bool CConnman::NodeFullyConnected(const CNode *pnode) {
return pnode && pnode->fSuccessfullyConnected && !pnode->fDisconnect;
}
void CConnman::PushMessage(CNode *pnode, CSerializedNetMsg &&msg) {
size_t nMessageSize = msg.data.size();
LogPrint(BCLog::NET, "sending %s (%d bytes) peer=%d\n",
SanitizeString(msg.m_type), nMessageSize, pnode->GetId());
// make sure we use the appropriate network transport format
std::vector<uint8_t> serializedHeader;
pnode->m_serializer->prepareForTransport(*config, msg, serializedHeader);
size_t nTotalSize = nMessageSize + serializedHeader.size();
size_t nBytesSent = 0;
{
LOCK(pnode->cs_vSend);
bool optimisticSend(pnode->vSendMsg.empty());
// log total amount of bytes per message type
pnode->mapSendBytesPerMsgCmd[msg.m_type] += nTotalSize;
pnode->nSendSize += nTotalSize;
if (pnode->nSendSize > nSendBufferMaxSize) {
pnode->fPauseSend = true;
}
pnode->vSendMsg.push_back(std::move(serializedHeader));
if (nMessageSize) {
pnode->vSendMsg.push_back(std::move(msg.data));
}
// If write queue empty, attempt "optimistic write"
if (optimisticSend == true) {
nBytesSent = SocketSendData(pnode);
}
}
if (nBytesSent) {
RecordBytesSent(nBytesSent);
}
}
bool CConnman::ForNode(NodeId id, std::function<bool(CNode *pnode)> func) {
CNode *found = nullptr;
LOCK(cs_vNodes);
for (auto &&pnode : vNodes) {
if (pnode->GetId() == id) {
found = pnode;
break;
}
}
return found != nullptr && NodeFullyConnected(found) && func(found);
}
int64_t CConnman::PoissonNextSendInbound(int64_t now,
int average_interval_seconds) {
if (m_next_send_inv_to_incoming < now) {
// If this function were called from multiple threads simultaneously
// it would be possible that both update the next send variable, and
// return a different result to their caller. This is not possible in
// practice as only the net processing thread invokes this function.
m_next_send_inv_to_incoming =
PoissonNextSend(now, average_interval_seconds);
}
return m_next_send_inv_to_incoming;
}
int64_t PoissonNextSend(int64_t now, int average_interval_seconds) {
return now + int64_t(log1p(GetRand(1ULL << 48) *
-0.0000000000000035527136788 /* -1/2^48 */) *
average_interval_seconds * -1000000.0 +
0.5);
}
CSipHasher CConnman::GetDeterministicRandomizer(uint64_t id) const {
return CSipHasher(nSeed0, nSeed1).Write(id);
}
uint64_t CConnman::CalculateKeyedNetGroup(const CAddress &ad) const {
std::vector<uint8_t> vchNetGroup(ad.GetGroup(addrman.m_asmap));
return GetDeterministicRandomizer(RANDOMIZER_ID_NETGROUP)
.Write(vchNetGroup.data(), vchNetGroup.size())
.Finalize();
}
/**
* This function convert MaxBlockSize from byte to
* MB with a decimal precision one digit rounded down
* E.g.
* 1660000 -> 1.6
* 2010000 -> 2.0
* 1000000 -> 1.0
* 230000 -> 0.2
* 50000 -> 0.0
*
* NB behavior for EB<1MB not standardized yet still
* the function applies the same algo used for
* EB greater or equal to 1MB
*/
std::string getSubVersionEB(uint64_t MaxBlockSize) {
// Prepare EB string we are going to add to SubVer:
// 1) translate from byte to MB and convert to string
// 2) limit the EB string to the first decimal digit (floored)
std::stringstream ebMBs;
ebMBs << (MaxBlockSize / (ONE_MEGABYTE / 10));
std::string eb = ebMBs.str();
eb.insert(eb.size() - 1, ".", 1);
if (eb.substr(0, 1) == ".") {
eb = "0" + eb;
}
return eb;
}
std::string userAgent(const Config &config) {
// format excessive blocksize value
std::string eb = getSubVersionEB(config.GetMaxBlockSize());
std::vector<std::string> uacomments;
uacomments.push_back("EB" + eb);
// Comments are checked for char compliance at startup, it is safe to add
// them to the user agent string
for (const std::string &cmt : gArgs.GetArgs("-uacomment")) {
uacomments.push_back(cmt);
}
const std::string client_name = gArgs.GetArg("-uaclientname", CLIENT_NAME);
const std::string client_version =
gArgs.GetArg("-uaclientversion", FormatVersion(CLIENT_VERSION));
// Size compliance is checked at startup, it is safe to not check it again
return FormatUserAgent(client_name, client_version, uacomments);
}
diff --git a/src/net.h b/src/net.h
index cbf2dc143..fd312b46f 100644
--- a/src/net.h
+++ b/src/net.h
@@ -1,1432 +1,1432 @@
// Copyright (c) 2009-2010 Satoshi Nakamoto
// Copyright (c) 2009-2019 The Bitcoin Core developers
// Copyright (c) 2017-2019 The Bitcoin developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_NET_H
#define BITCOIN_NET_H
#include <addrdb.h>
#include <addrman.h>
#include <amount.h>
#include <avalanche/delegation.h>
#include <bloom.h>
#include <chainparams.h>
#include <compat.h>
#include <crypto/siphash.h>
#include <hash.h>
#include <net_permissions.h>
#include <netaddress.h>
#include <nodeid.h>
#include <protocol.h>
#include <random.h>
#include <streams.h>
#include <sync.h>
#include <threadinterrupt.h>
#include <uint256.h>
#include <util/check.h>
#include <validation.h> // For cs_main
#include <atomic>
#include <condition_variable>
#include <cstdint>
#include <deque>
#include <map>
#include <memory>
#include <thread>
#include <vector>
#ifndef WIN32
#include <arpa/inet.h>
#endif
class BanMan;
class Config;
class CNode;
class CScheduler;
struct bilingual_str;
/** Default for -whitelistrelay. */
static const bool DEFAULT_WHITELISTRELAY = true;
/** Default for -whitelistforcerelay. */
static const bool DEFAULT_WHITELISTFORCERELAY = false;
/**
* Time after which to disconnect, after waiting for a ping response (or
* inactivity).
*/
static const int TIMEOUT_INTERVAL = 20 * 60;
/** Run the feeler connection loop once every 2 minutes or 120 seconds. **/
static const int FEELER_INTERVAL = 120;
/**
* The maximum number of addresses from our addrman to return in response to
* a getaddr message.
*/
static constexpr size_t MAX_ADDR_TO_SEND = 1000;
/** Maximum length of the user agent string in `version` message */
static const unsigned int MAX_SUBVERSION_LENGTH = 256;
/**
* Maximum number of automatic outgoing nodes over which we'll relay everything
* (blocks, tx, addrs, etc)
*/
static const int MAX_OUTBOUND_FULL_RELAY_CONNECTIONS = 8;
/** Maximum number of addnode outgoing nodes */
static const int MAX_ADDNODE_CONNECTIONS = 8;
/** Maximum number of block-relay-only outgoing connections */
static const int MAX_BLOCK_RELAY_ONLY_CONNECTIONS = 2;
/** Maximum number of feeler connections */
static const int MAX_FEELER_CONNECTIONS = 1;
/** -listen default */
static const bool DEFAULT_LISTEN = true;
/** -upnp default */
#ifdef USE_UPNP
static const bool DEFAULT_UPNP = USE_UPNP;
#else
static const bool DEFAULT_UPNP = false;
#endif
/**
* The maximum number of peer connections to maintain.
* This quantity might not be reachable on some systems, especially on platforms
* that do not provide a working poll() interface.
*/
static const unsigned int DEFAULT_MAX_PEER_CONNECTIONS = 4096;
/** The default for -maxuploadtarget. 0 = Unlimited */
static const uint64_t DEFAULT_MAX_UPLOAD_TARGET = 0;
/** The default timeframe for -maxuploadtarget. 1 day. */
static const uint64_t MAX_UPLOAD_TIMEFRAME = 60 * 60 * 24;
/** Default for blocks only*/
static const bool DEFAULT_BLOCKSONLY = false;
/** -peertimeout default */
static const int64_t DEFAULT_PEER_CONNECT_TIMEOUT = 60;
static const bool DEFAULT_FORCEDNSSEED = false;
static const size_t DEFAULT_MAXRECEIVEBUFFER = 5 * 1000;
static const size_t DEFAULT_MAXSENDBUFFER = 1 * 1000;
/** Refresh period for the avalanche statistics computation */
static constexpr std::chrono::minutes AVALANCHE_STATISTICS_REFRESH_PERIOD{10};
/** Time constant for the avalanche statistics computation */
static constexpr std::chrono::minutes AVALANCHE_STATISTICS_TIME_CONSTANT{10};
/**
* Pre-computed decay factor for the avalanche statistics computation.
* There is currently no constexpr variant of std::exp, so use a const.
*/
static const double AVALANCHE_STATISTICS_DECAY_FACTOR =
1. - std::exp(-1. * AVALANCHE_STATISTICS_REFRESH_PERIOD.count() /
AVALANCHE_STATISTICS_TIME_CONSTANT.count());
struct AddedNodeInfo {
std::string strAddedNode;
CService resolvedAddress;
bool fConnected;
bool fInbound;
};
struct CNodeStats;
class CClientUIInterface;
struct CSerializedNetMsg {
CSerializedNetMsg() = default;
CSerializedNetMsg(CSerializedNetMsg &&) = default;
CSerializedNetMsg &operator=(CSerializedNetMsg &&) = default;
// No copying, only moves.
CSerializedNetMsg(const CSerializedNetMsg &msg) = delete;
CSerializedNetMsg &operator=(const CSerializedNetMsg &) = delete;
std::vector<uint8_t> data;
std::string m_type;
};
const std::vector<std::string> CONNECTION_TYPE_DOC{
"outbound-full-relay (default automatic connections)",
"block-relay-only (does not relay transactions or addresses)",
"inbound (initiated by the peer)",
"manual (added via addnode RPC or -addnode/-connect configuration options)",
"addr-fetch (short-lived automatic connection for soliciting addresses)",
"feeler (short-lived automatic connection for testing addresses)"};
/**
* Different types of connections to a peer. This enum encapsulates the
* information we have available at the time of opening or accepting the
* connection. Aside from INBOUND, all types are initiated by us.
*/
enum class ConnectionType {
/**
* Inbound connections are those initiated by a peer. This is the only
* property we know at the time of connection, until P2P messages are
* exchanged.
*/
INBOUND,
/**
* These are the default connections that we use to connect with the
* network. There is no restriction on what is relayed- by default we relay
* blocks, addresses & transactions. We automatically attempt to open
* MAX_OUTBOUND_FULL_RELAY_CONNECTIONS using addresses from our AddrMan.
*/
OUTBOUND_FULL_RELAY,
/**
* We open manual connections to addresses that users explicitly inputted
* via the addnode RPC, or the -connect command line argument. Even if a
* manual connection is misbehaving, we do not automatically disconnect or
* add it to our discouragement filter.
*/
MANUAL,
/**
* Feeler connections are short-lived connections made to check that a node
* is alive. They can be useful for:
* - test-before-evict: if one of the peers is considered for eviction from
* our AddrMan because another peer is mapped to the same slot in the
* tried table, evict only if this longer-known peer is offline.
* - move node addresses from New to Tried table, so that we have more
* connectable addresses in our AddrMan.
* Note that in the literature ("Eclipse Attacks on Bitcoin’s Peer-to-Peer
* Network") only the latter feature is referred to as "feeler connections",
* although in our codebase feeler connections encompass test-before-evict
* as well.
* We make these connections approximately every FEELER_INTERVAL:
* first we resolve previously found collisions if they exist
* (test-before-evict), otherwise connect to a node from the new table.
*/
FEELER,
/**
* We use block-relay-only connections to help prevent against partition
* attacks. By not relaying transactions or addresses, these connections
* are harder to detect by a third party, thus helping obfuscate the
* network topology. We automatically attempt to open
* MAX_BLOCK_RELAY_ONLY_ANCHORS using addresses from our anchors.dat. Then
* addresses from our AddrMan if MAX_BLOCK_RELAY_ONLY_CONNECTIONS
* isn't reached yet.
*/
BLOCK_RELAY,
/**
* AddrFetch connections are short lived connections used to solicit
* addresses from peers. These are initiated to addresses submitted via the
* -seednode command line argument, or under certain conditions when the
* AddrMan is empty.
*/
ADDR_FETCH,
};
namespace {
struct CConnmanTest;
}
class NetEventsInterface;
class CConnman {
public:
enum NumConnections {
CONNECTIONS_NONE = 0,
CONNECTIONS_IN = (1U << 0),
CONNECTIONS_OUT = (1U << 1),
CONNECTIONS_ALL = (CONNECTIONS_IN | CONNECTIONS_OUT),
};
struct Options {
ServiceFlags nLocalServices = NODE_NONE;
int nMaxConnections = 0;
int m_max_outbound_full_relay = 0;
int m_max_outbound_block_relay = 0;
int nMaxAddnode = 0;
int nMaxFeeler = 0;
int nBestHeight = 0;
CClientUIInterface *uiInterface = nullptr;
NetEventsInterface *m_msgproc = nullptr;
BanMan *m_banman = nullptr;
unsigned int nSendBufferMaxSize = 0;
unsigned int nReceiveFloodSize = 0;
uint64_t nMaxOutboundTimeframe = 0;
uint64_t nMaxOutboundLimit = 0;
int64_t m_peer_connect_timeout = DEFAULT_PEER_CONNECT_TIMEOUT;
std::vector<std::string> vSeedNodes;
std::vector<NetWhitelistPermissions> vWhitelistedRange;
std::vector<NetWhitebindPermissions> vWhiteBinds;
std::vector<CService> vBinds;
std::vector<CService> onion_binds;
bool m_use_addrman_outgoing = true;
std::vector<std::string> m_specified_outgoing;
std::vector<std::string> m_added_nodes;
std::vector<bool> m_asmap;
};
void Init(const Options &connOptions) {
nLocalServices = connOptions.nLocalServices;
nMaxConnections = connOptions.nMaxConnections;
m_use_addrman_outgoing = connOptions.m_use_addrman_outgoing;
nMaxAddnode = connOptions.nMaxAddnode;
nMaxFeeler = connOptions.nMaxFeeler;
{
// Lock cs_main to prevent a potential race with the peer validation
// logic thread.
LOCK(::cs_main);
m_max_outbound_full_relay =
std::min(connOptions.m_max_outbound_full_relay,
connOptions.nMaxConnections);
m_max_outbound_block_relay = connOptions.m_max_outbound_block_relay;
m_max_outbound = m_max_outbound_full_relay +
m_max_outbound_block_relay + nMaxFeeler;
}
nBestHeight = connOptions.nBestHeight;
clientInterface = connOptions.uiInterface;
m_banman = connOptions.m_banman;
m_msgproc = connOptions.m_msgproc;
nSendBufferMaxSize = connOptions.nSendBufferMaxSize;
nReceiveFloodSize = connOptions.nReceiveFloodSize;
m_peer_connect_timeout = connOptions.m_peer_connect_timeout;
{
LOCK(cs_totalBytesSent);
nMaxOutboundTimeframe = connOptions.nMaxOutboundTimeframe;
nMaxOutboundLimit = connOptions.nMaxOutboundLimit;
}
vWhitelistedRange = connOptions.vWhitelistedRange;
{
LOCK(cs_vAddedNodes);
vAddedNodes = connOptions.m_added_nodes;
}
m_onion_binds = connOptions.onion_binds;
}
CConnman(const Config &configIn, uint64_t seed0, uint64_t seed1,
bool network_active = true);
~CConnman();
bool Start(CScheduler &scheduler, const Options &options);
void StopThreads();
void StopNodes();
void Stop() {
StopThreads();
StopNodes();
};
void Interrupt();
bool GetNetworkActive() const { return fNetworkActive; };
bool GetUseAddrmanOutgoing() const { return m_use_addrman_outgoing; };
void SetNetworkActive(bool active);
void OpenNetworkConnection(const CAddress &addrConnect, bool fCountFailure,
CSemaphoreGrant *grantOutbound,
const char *strDest, ConnectionType conn_type);
bool CheckIncomingNonce(uint64_t nonce);
bool ForNode(NodeId id, std::function<bool(CNode *pnode)> func);
void PushMessage(CNode *pnode, CSerializedNetMsg &&msg);
using NodeFn = std::function<void(CNode *)>;
void ForEachNode(const NodeFn &func) {
LOCK(cs_vNodes);
for (auto &&node : vNodes) {
if (NodeFullyConnected(node)) {
func(node);
}
}
};
void ForEachNode(const NodeFn &func) const {
LOCK(cs_vNodes);
for (auto &&node : vNodes) {
if (NodeFullyConnected(node)) {
func(node);
}
}
};
template <typename Callable, typename CallableAfter>
void ForEachNodeThen(Callable &&pre, CallableAfter &&post) {
LOCK(cs_vNodes);
for (auto &&node : vNodes) {
if (NodeFullyConnected(node)) {
pre(node);
}
}
post();
};
template <typename Callable, typename CallableAfter>
void ForEachNodeThen(Callable &&pre, CallableAfter &&post) const {
LOCK(cs_vNodes);
for (auto &&node : vNodes) {
if (NodeFullyConnected(node)) {
pre(node);
}
}
post();
};
// Addrman functions
void SetServices(const CService &addr, ServiceFlags nServices);
void MarkAddressGood(const CAddress &addr);
bool AddNewAddresses(const std::vector<CAddress> &vAddr,
const CAddress &addrFrom, int64_t nTimePenalty = 0);
std::vector<CAddress> GetAddresses(size_t max_addresses, size_t max_pct);
/**
* Cache is used to minimize topology leaks, so it should
* be used for all non-trusted calls, for example, p2p.
* A non-malicious call (from RPC or a peer with addr permission) should
* call the function without a parameter to avoid using the cache.
*/
std::vector<CAddress> GetAddresses(CNode &requestor, size_t max_addresses,
size_t max_pct);
// This allows temporarily exceeding m_max_outbound_full_relay, with the
// goal of finding a peer that is better than all our current peers.
void SetTryNewOutboundPeer(bool flag);
bool GetTryNewOutboundPeer();
// Return the number of outbound peers we have in excess of our target (eg,
// if we previously called SetTryNewOutboundPeer(true), and have since set
// to false, we may have extra peers that we wish to disconnect). This may
// return a value less than (num_outbound_connections - num_outbound_slots)
// in cases where some outbound connections are not yet fully connected, or
// not yet fully disconnected.
int GetExtraOutboundCount();
bool AddNode(const std::string &node);
bool RemoveAddedNode(const std::string &node);
std::vector<AddedNodeInfo> GetAddedNodeInfo();
size_t GetNodeCount(NumConnections num);
void GetNodeStats(std::vector<CNodeStats> &vstats);
bool DisconnectNode(const std::string &node);
bool DisconnectNode(const CSubNet &subnet);
bool DisconnectNode(const CNetAddr &addr);
bool DisconnectNode(NodeId id);
//! Used to convey which local services we are offering peers during node
//! connection.
//!
//! The data returned by this is used in CNode construction,
//! which is used to advertise which services we are offering
//! that peer during `net_processing.cpp:PushNodeVersion()`.
ServiceFlags GetLocalServices() const;
//! set the max outbound target in bytes.
void SetMaxOutboundTarget(uint64_t limit);
uint64_t GetMaxOutboundTarget();
//! set the timeframe for the max outbound target.
void SetMaxOutboundTimeframe(uint64_t timeframe);
uint64_t GetMaxOutboundTimeframe();
//! check if the outbound target is reached. If param
//! historicalBlockServingLimit is set true, the function will response true
//! if the limit for serving historical blocks has been reached.
bool OutboundTargetReached(bool historicalBlockServingLimit);
//! response the bytes left in the current max outbound cycle in case of no
//! limit, it will always response 0
uint64_t GetOutboundTargetBytesLeft();
//! response the time in second left in the current max outbound cycle in
//! case of no limit, it will always response 0
uint64_t GetMaxOutboundTimeLeftInCycle();
uint64_t GetTotalBytesRecv();
uint64_t GetTotalBytesSent();
void SetBestHeight(int height);
int GetBestHeight() const;
/** Get a unique deterministic randomizer. */
CSipHasher GetDeterministicRandomizer(uint64_t id) const;
unsigned int GetReceiveFloodSize() const;
void WakeMessageHandler();
/**
* Attempts to obfuscate tx time through exponentially distributed emitting.
* Works assuming that a single interval is used.
* Variable intervals will result in privacy decrease.
*/
int64_t PoissonNextSendInbound(int64_t now, int average_interval_seconds);
void SetAsmap(std::vector<bool> asmap) {
addrman.m_asmap = std::move(asmap);
}
private:
struct ListenSocket {
public:
SOCKET socket;
inline void AddSocketPermissionFlags(NetPermissionFlags &flags) const {
NetPermissions::AddFlag(flags, m_permissions);
}
ListenSocket(SOCKET socket_, NetPermissionFlags permissions_)
: socket(socket_), m_permissions(permissions_) {}
private:
NetPermissionFlags m_permissions;
};
bool BindListenPort(const CService &bindAddr, bilingual_str &strError,
NetPermissionFlags permissions);
bool Bind(const CService &addr, unsigned int flags,
NetPermissionFlags permissions);
bool InitBinds(const std::vector<CService> &binds,
const std::vector<NetWhitebindPermissions> &whiteBinds,
const std::vector<CService> &onion_binds);
void ThreadOpenAddedConnections();
void AddAddrFetch(const std::string &strDest);
void ProcessAddrFetch();
void ThreadOpenConnections(std::vector<std::string> connect);
void ThreadMessageHandler();
void AcceptConnection(const ListenSocket &hListenSocket);
void DisconnectNodes();
void NotifyNumConnectionsChanged();
void InactivityCheck(CNode *pnode);
bool GenerateSelectSet(std::set<SOCKET> &recv_set,
std::set<SOCKET> &send_set,
std::set<SOCKET> &error_set);
void SocketEvents(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set,
std::set<SOCKET> &error_set);
void SocketHandler();
void ThreadSocketHandler();
void ThreadDNSAddressSeed();
uint64_t CalculateKeyedNetGroup(const CAddress &ad) const;
CNode *FindNode(const CNetAddr &ip);
CNode *FindNode(const CSubNet &subNet);
CNode *FindNode(const std::string &addrName);
CNode *FindNode(const CService &addr);
/**
* Determine whether we're already connected to a given address, in order to
* avoid initiating duplicate connections.
*/
bool AlreadyConnectedToAddress(const CAddress &addr);
bool AttemptToEvictConnection();
CNode *ConnectNode(CAddress addrConnect, const char *pszDest,
bool fCountFailure, ConnectionType conn_type);
void AddWhitelistPermissionFlags(NetPermissionFlags &flags,
const CNetAddr &addr) const;
void DeleteNode(CNode *pnode);
NodeId GetNewNodeId();
size_t SocketSendData(CNode *pnode) const;
void DumpAddresses();
// Network stats
void RecordBytesRecv(uint64_t bytes);
void RecordBytesSent(uint64_t bytes);
/**
* Return vector of current BLOCK_RELAY peers.
*/
std::vector<CAddress> GetCurrentBlockRelayOnlyConns() const;
// Whether the node should be passed out in ForEach* callbacks
static bool NodeFullyConnected(const CNode *pnode);
const Config *config;
// Network usage totals
RecursiveMutex cs_totalBytesRecv;
RecursiveMutex cs_totalBytesSent;
uint64_t nTotalBytesRecv GUARDED_BY(cs_totalBytesRecv){0};
uint64_t nTotalBytesSent GUARDED_BY(cs_totalBytesSent){0};
// outbound limit & stats
- uint64_t nMaxOutboundTotalBytesSentInCycle GUARDED_BY(cs_totalBytesSent);
- uint64_t nMaxOutboundCycleStartTime GUARDED_BY(cs_totalBytesSent);
+ uint64_t nMaxOutboundTotalBytesSentInCycle GUARDED_BY(cs_totalBytesSent){0};
+ uint64_t nMaxOutboundCycleStartTime GUARDED_BY(cs_totalBytesSent){0};
uint64_t nMaxOutboundLimit GUARDED_BY(cs_totalBytesSent);
uint64_t nMaxOutboundTimeframe GUARDED_BY(cs_totalBytesSent);
// P2P timeout in seconds
int64_t m_peer_connect_timeout;
// Whitelisted ranges. Any node connecting from these is automatically
// whitelisted (as well as those connecting to whitelisted binds).
std::vector<NetWhitelistPermissions> vWhitelistedRange;
unsigned int nSendBufferMaxSize{0};
unsigned int nReceiveFloodSize{0};
std::vector<ListenSocket> vhListenSocket;
std::atomic<bool> fNetworkActive{true};
bool fAddressesInitialized{false};
CAddrMan addrman;
std::deque<std::string> m_addr_fetches GUARDED_BY(m_addr_fetches_mutex);
RecursiveMutex m_addr_fetches_mutex;
std::vector<std::string> vAddedNodes GUARDED_BY(cs_vAddedNodes);
RecursiveMutex cs_vAddedNodes;
std::vector<CNode *> vNodes GUARDED_BY(cs_vNodes);
std::list<CNode *> vNodesDisconnected;
mutable RecursiveMutex cs_vNodes;
std::atomic<NodeId> nLastNodeId{0};
unsigned int nPrevNodeCount{0};
/**
* Cache responses to addr requests to minimize privacy leak.
* Attack example: scraping addrs in real-time may allow an attacker
* to infer new connections of the victim by detecting new records
* with fresh timestamps (per self-announcement).
*/
struct CachedAddrResponse {
std::vector<CAddress> m_addrs_response_cache;
std::chrono::microseconds m_cache_entry_expiration{0};
};
/**
* Addr responses stored in different caches
* per (network, local socket) prevent cross-network node identification.
* If a node for example is multi-homed under Tor and IPv6,
* a single cache (or no cache at all) would let an attacker
* to easily detect that it is the same node by comparing responses.
* Indexing by local socket prevents leakage when a node has multiple
* listening addresses on the same network.
*
* The used memory equals to 1000 CAddress records (or around 40 bytes) per
* distinct Network (up to 5) we have/had an inbound peer from,
* resulting in at most ~196 KB. Every separate local socket may
* add up to ~196 KB extra.
*/
std::map<uint64_t, CachedAddrResponse> m_addr_response_caches;
/**
* Services this instance offers.
*
* This data is replicated in each CNode instance we create during peer
* connection (in ConnectNode()) under a member also called
* nLocalServices.
*
* This data is not marked const, but after being set it should not
* change. See the note in CNode::nLocalServices documentation.
*
* \sa CNode::nLocalServices
*/
ServiceFlags nLocalServices;
std::unique_ptr<CSemaphore> semOutbound;
std::unique_ptr<CSemaphore> semAddnode;
int nMaxConnections;
// How many full-relay (tx, block, addr) outbound peers we want
int m_max_outbound_full_relay;
// How many block-relay only outbound peers we want
// We do not relay tx or addr messages with these peers
int m_max_outbound_block_relay;
int nMaxAddnode;
int nMaxFeeler;
int m_max_outbound;
bool m_use_addrman_outgoing;
std::atomic<int> nBestHeight;
CClientUIInterface *clientInterface;
NetEventsInterface *m_msgproc;
/**
* Pointer to this node's banman. May be nullptr - check existence before
* dereferencing.
*/
BanMan *m_banman;
/**
* Addresses that were saved during the previous clean shutdown. We'll
* attempt to make block-relay-only connections to them.
*/
std::vector<CAddress> m_anchors;
/** SipHasher seeds for deterministic randomness */
const uint64_t nSeed0, nSeed1;
/** flag for waking the message processor. */
bool fMsgProcWake GUARDED_BY(mutexMsgProc);
std::condition_variable condMsgProc;
Mutex mutexMsgProc;
std::atomic<bool> flagInterruptMsgProc{false};
CThreadInterrupt interruptNet;
std::thread threadDNSAddressSeed;
std::thread threadSocketHandler;
std::thread threadOpenAddedConnections;
std::thread threadOpenConnections;
std::thread threadMessageHandler;
/**
* flag for deciding to connect to an extra outbound peer, in excess of
* m_max_outbound_full_relay. This takes the place of a feeler connection.
*/
std::atomic_bool m_try_another_outbound_peer;
std::atomic<int64_t> m_next_send_inv_to_incoming{0};
/**
* A vector of -bind=<address>:<port>=onion arguments each of which is
* an address and port that are designated for incoming Tor connections.
*/
std::vector<CService> m_onion_binds;
friend struct ::CConnmanTest;
friend struct ConnmanTestMsg;
};
void Discover();
void StartMapPort();
void InterruptMapPort();
void StopMapPort();
uint16_t GetListenPort();
/**
* Interface for message handling
*/
class NetEventsInterface {
public:
virtual bool ProcessMessages(const Config &config, CNode *pnode,
std::atomic<bool> &interrupt) = 0;
virtual bool SendMessages(const Config &config, CNode *pnode,
std::atomic<bool> &interrupt) = 0;
virtual void InitializeNode(const Config &config, CNode *pnode) = 0;
virtual void FinalizeNode(const Config &config, const CNode &node,
bool &update_connection_time) = 0;
protected:
/**
* Protected destructor so that instances can only be deleted by derived
* classes. If that restriction is no longer desired, this should be made
* public and virtual.
*/
~NetEventsInterface() = default;
};
enum {
// unknown
LOCAL_NONE,
// address a local interface listens on
LOCAL_IF,
// address explicit bound to
LOCAL_BIND,
// address reported by UPnP
LOCAL_UPNP,
// address explicitly specified (-externalip=)
LOCAL_MANUAL,
LOCAL_MAX
};
bool IsPeerAddrLocalGood(CNode *pnode);
void AdvertiseLocal(CNode *pnode);
/**
* Mark a network as reachable or unreachable (no automatic connects to it)
* @note Networks are reachable by default
*/
void SetReachable(enum Network net, bool reachable);
/** @returns true if the network is reachable, false otherwise */
bool IsReachable(enum Network net);
/** @returns true if the address is in a reachable network, false otherwise */
bool IsReachable(const CNetAddr &addr);
bool AddLocal(const CService &addr, int nScore = LOCAL_NONE);
bool AddLocal(const CNetAddr &addr, int nScore = LOCAL_NONE);
void RemoveLocal(const CService &addr);
bool SeenLocal(const CService &addr);
bool IsLocal(const CService &addr);
bool GetLocal(CService &addr, const CNetAddr *paddrPeer = nullptr);
CAddress GetLocalAddress(const CNetAddr *paddrPeer,
ServiceFlags nLocalServices);
extern bool fDiscover;
extern bool fListen;
extern bool g_relay_txes;
struct LocalServiceInfo {
int nScore;
int nPort;
};
extern RecursiveMutex cs_mapLocalHost;
extern std::map<CNetAddr, LocalServiceInfo>
mapLocalHost GUARDED_BY(cs_mapLocalHost);
extern const std::string NET_MESSAGE_COMMAND_OTHER;
// Command, total bytes
typedef std::map<std::string, uint64_t> mapMsgCmdSize;
/**
* POD that contains various stats about a node.
* Usually constructed from CConman::GetNodeStats. Stats are filled from the
* node using CNode::copyStats.
*/
struct CNodeStats {
NodeId nodeid;
ServiceFlags nServices;
bool fRelayTxes;
int64_t nLastSend;
int64_t nLastRecv;
int64_t nLastTXTime;
int64_t nLastProofTime;
int64_t nLastBlockTime;
int64_t nTimeConnected;
int64_t nTimeOffset;
std::string addrName;
int nVersion;
std::string cleanSubVer;
bool fInbound;
bool m_manual_connection;
int nStartingHeight;
uint64_t nSendBytes;
mapMsgCmdSize mapSendBytesPerMsgCmd;
uint64_t nRecvBytes;
mapMsgCmdSize mapRecvBytesPerMsgCmd;
NetPermissionFlags m_permissionFlags;
bool m_legacyWhitelisted;
int64_t m_ping_usec;
int64_t m_ping_wait_usec;
int64_t m_min_ping_usec;
Amount minFeeFilter;
// Our address, as reported by the peer
std::string addrLocal;
// Address of this peer
CAddress addr;
// Bind address of our side of the connection
CAddress addrBind;
// Name of the network the peer connected through
std::string m_network;
uint32_t m_mapped_as;
std::string m_conn_type_string;
};
/**
* Transport protocol agnostic message container.
* Ideally it should only contain receive time, payload,
* command and size.
*/
class CNetMessage {
public:
//! received message data
CDataStream m_recv;
//! time of message receipt
std::chrono::microseconds m_time{0};
bool m_valid_netmagic = false;
bool m_valid_header = false;
bool m_valid_checksum = false;
//! size of the payload
uint32_t m_message_size{0};
//! used wire size of the message (including header/checksum)
uint32_t m_raw_message_size{0};
std::string m_command;
CNetMessage(CDataStream &&recv_in) : m_recv(std::move(recv_in)) {}
void SetVersion(int nVersionIn) { m_recv.SetVersion(nVersionIn); }
};
/**
* The TransportDeserializer takes care of holding and deserializing the
* network receive buffer. It can deserialize the network buffer into a
* transport protocol agnostic CNetMessage (command & payload)
*/
class TransportDeserializer {
public:
// returns true if the current deserialization is complete
virtual bool Complete() const = 0;
// set the serialization context version
virtual void SetVersion(int version) = 0;
// read and deserialize data
virtual int Read(const Config &config, const char *data,
uint32_t bytes) = 0;
// decomposes a message from the context
virtual CNetMessage GetMessage(const Config &config,
std::chrono::microseconds time) = 0;
virtual ~TransportDeserializer() {}
};
class V1TransportDeserializer final : public TransportDeserializer {
private:
mutable CHash256 hasher;
mutable uint256 data_hash;
// Parsing header (false) or data (true)
bool in_data;
// Partially received header.
CDataStream hdrbuf;
// Complete header.
CMessageHeader hdr;
// Received message data.
CDataStream vRecv;
uint32_t nHdrPos;
uint32_t nDataPos;
const uint256 &GetMessageHash() const;
int readHeader(const Config &config, const char *pch, uint32_t nBytes);
int readData(const char *pch, uint32_t nBytes);
void Reset() {
vRecv.clear();
hdrbuf.clear();
hdrbuf.resize(24);
in_data = false;
nHdrPos = 0;
nDataPos = 0;
data_hash.SetNull();
hasher.Reset();
}
public:
V1TransportDeserializer(
const CMessageHeader::MessageMagic &pchMessageStartIn, int nTypeIn,
int nVersionIn)
: hdrbuf(nTypeIn, nVersionIn), hdr(pchMessageStartIn),
vRecv(nTypeIn, nVersionIn) {
Reset();
}
bool Complete() const override {
if (!in_data) {
return false;
}
return (hdr.nMessageSize == nDataPos);
}
void SetVersion(int nVersionIn) override {
hdrbuf.SetVersion(nVersionIn);
vRecv.SetVersion(nVersionIn);
}
int Read(const Config &config, const char *pch, uint32_t nBytes) override {
int ret =
in_data ? readData(pch, nBytes) : readHeader(config, pch, nBytes);
if (ret < 0) {
Reset();
}
return ret;
}
CNetMessage GetMessage(const Config &config,
std::chrono::microseconds time) override;
};
/**
* The TransportSerializer prepares messages for the network transport
*/
class TransportSerializer {
public:
// prepare message for transport (header construction, error-correction
// computation, payload encryption, etc.)
virtual void prepareForTransport(const Config &config,
CSerializedNetMsg &msg,
std::vector<uint8_t> &header) = 0;
virtual ~TransportSerializer() {}
};
class V1TransportSerializer : public TransportSerializer {
public:
void prepareForTransport(const Config &config, CSerializedNetMsg &msg,
std::vector<uint8_t> &header) override;
};
/** Information about a peer */
class CNode {
friend class CConnman;
friend struct ConnmanTestMsg;
public:
std::unique_ptr<TransportDeserializer> m_deserializer;
std::unique_ptr<TransportSerializer> m_serializer;
// socket
std::atomic<ServiceFlags> nServices{NODE_NONE};
SOCKET hSocket GUARDED_BY(cs_hSocket);
// Total size of all vSendMsg entries.
size_t nSendSize{0};
// Offset inside the first vSendMsg already sent.
size_t nSendOffset{0};
uint64_t nSendBytes GUARDED_BY(cs_vSend){0};
std::deque<std::vector<uint8_t>> vSendMsg GUARDED_BY(cs_vSend);
Mutex cs_vSend;
Mutex cs_hSocket;
Mutex cs_vRecv;
RecursiveMutex cs_vProcessMsg;
std::list<CNetMessage> vProcessMsg GUARDED_BY(cs_vProcessMsg);
size_t nProcessQueueSize{0};
RecursiveMutex cs_sendProcessing;
uint64_t nRecvBytes GUARDED_BY(cs_vRecv){0};
std::atomic<int64_t> nLastSend{0};
std::atomic<int64_t> nLastRecv{0};
const int64_t nTimeConnected;
std::atomic<int64_t> nTimeOffset{0};
// Address of this peer
const CAddress addr;
// Bind address of our side of the connection
const CAddress addrBind;
std::atomic<int> nVersion{0};
// The nonce provided by the remote host.
uint64_t nRemoteHostNonce{0};
// The extra entropy provided by the remote host.
uint64_t nRemoteExtraEntropy{0};
/**
* cleanSubVer is a sanitized string of the user agent byte array we read
* from the wire. This cleaned string can safely be logged or displayed.
*/
RecursiveMutex cs_SubVer;
std::string cleanSubVer GUARDED_BY(cs_SubVer){};
// This peer is preferred for eviction.
bool m_prefer_evict{false};
bool HasPermission(NetPermissionFlags permission) const {
return NetPermissions::HasFlag(m_permissionFlags, permission);
}
// This boolean is unusued in actual processing, only present for backward
// compatibility at RPC/QT level
bool m_legacyWhitelisted{false};
// set by version message
bool fClient{false};
// after BIP159, set by version message
bool m_limited_node{false};
/**
* Whether the peer has signaled support for receiving ADDRv2 (BIP155)
* messages, implying a preference to receive ADDRv2 instead of ADDR ones.
*/
std::atomic_bool m_wants_addrv2{false};
std::atomic_bool fSuccessfullyConnected{false};
// Setting fDisconnect to true will cause the node to be disconnected the
// next time DisconnectNodes() runs
std::atomic_bool fDisconnect{false};
bool fSentAddr{false};
CSemaphoreGrant grantOutbound;
std::atomic<int> nRefCount{0};
const uint64_t nKeyedNetGroup;
std::atomic_bool fPauseRecv{false};
std::atomic_bool fPauseSend{false};
bool IsOutboundOrBlockRelayConn() const {
switch (m_conn_type) {
case ConnectionType::OUTBOUND_FULL_RELAY:
case ConnectionType::BLOCK_RELAY:
return true;
case ConnectionType::INBOUND:
case ConnectionType::MANUAL:
case ConnectionType::ADDR_FETCH:
case ConnectionType::FEELER:
return false;
} // no default case, so the compiler can warn about missing cases
assert(false);
}
bool IsFullOutboundConn() const {
return m_conn_type == ConnectionType::OUTBOUND_FULL_RELAY;
}
bool IsManualConn() const { return m_conn_type == ConnectionType::MANUAL; }
bool IsBlockOnlyConn() const {
return m_conn_type == ConnectionType::BLOCK_RELAY;
}
bool IsFeelerConn() const { return m_conn_type == ConnectionType::FEELER; }
bool IsAddrFetchConn() const {
return m_conn_type == ConnectionType::ADDR_FETCH;
}
bool IsInboundConn() const {
return m_conn_type == ConnectionType::INBOUND;
}
/* Whether we send addr messages over this connection */
bool RelayAddrsWithConn() const {
return m_conn_type != ConnectionType::BLOCK_RELAY;
}
bool ExpectServicesFromConn() const {
switch (m_conn_type) {
case ConnectionType::INBOUND:
case ConnectionType::MANUAL:
case ConnectionType::FEELER:
return false;
case ConnectionType::OUTBOUND_FULL_RELAY:
case ConnectionType::BLOCK_RELAY:
case ConnectionType::ADDR_FETCH:
return true;
} // no default case, so the compiler can warn about missing cases
assert(false);
}
/**
* Get network the peer connected through.
*
* Returns Network::NET_ONION for *inbound* onion connections,
* and CNetAddr::GetNetClass() otherwise. The latter cannot be used directly
* because it doesn't detect the former, and it's not the responsibility of
* the CNetAddr class to know the actual network a peer is connected
* through.
*
* @return network the peer connected through.
*/
Network ConnectedThroughNetwork() const;
protected:
mapMsgCmdSize mapSendBytesPerMsgCmd;
mapMsgCmdSize mapRecvBytesPerMsgCmd GUARDED_BY(cs_vRecv);
public:
BlockHash hashContinue;
std::atomic<int> nStartingHeight{-1};
// flood relay
std::vector<CAddress> vAddrToSend;
std::unique_ptr<CRollingBloomFilter> m_addr_known = nullptr;
bool fGetAddr{false};
std::chrono::microseconds m_next_addr_send GUARDED_BY(cs_sendProcessing){0};
std::chrono::microseconds
m_next_local_addr_send GUARDED_BY(cs_sendProcessing){0};
// List of block ids we still have to announce.
// There is no final sorting before sending, as they are always sent
// immediately and in the order requested.
std::vector<BlockHash> vInventoryBlockToSend GUARDED_BY(cs_inventory);
Mutex cs_inventory;
struct TxRelay {
mutable RecursiveMutex cs_filter;
// We use fRelayTxes for two purposes -
// a) it allows us to not relay tx invs before receiving the peer's
// version message.
// b) the peer may tell us in its version message that we should not
// relay tx invs unless it loads a bloom filter.
bool fRelayTxes GUARDED_BY(cs_filter){false};
std::unique_ptr<CBloomFilter> pfilter PT_GUARDED_BY(cs_filter)
GUARDED_BY(cs_filter){nullptr};
mutable RecursiveMutex cs_tx_inventory;
CRollingBloomFilter filterInventoryKnown GUARDED_BY(cs_tx_inventory){
50000, 0.000001};
// Set of transaction ids we still have to announce.
// They are sorted by the mempool before relay, so the order is not
// important.
std::set<TxId> setInventoryTxToSend GUARDED_BY(cs_tx_inventory);
// Used for BIP35 mempool sending
bool fSendMempool GUARDED_BY(cs_tx_inventory){false};
// Last time a "MEMPOOL" request was serviced.
std::atomic<std::chrono::seconds> m_last_mempool_req{
std::chrono::seconds{0}};
std::chrono::microseconds nNextInvSend{0};
RecursiveMutex cs_feeFilter;
// Minimum fee rate with which to filter inv's to this node
Amount minFeeFilter GUARDED_BY(cs_feeFilter){Amount::zero()};
Amount lastSentFeeFilter{Amount::zero()};
int64_t nextSendTimeFeeFilter{0};
};
// m_tx_relay == nullptr if we're not relaying transactions with this peer
std::unique_ptr<TxRelay> m_tx_relay;
struct ProofRelay {
mutable RecursiveMutex cs_proof_inventory;
std::set<avalanche::ProofId>
setInventoryProofToSend GUARDED_BY(cs_proof_inventory);
// Prevent sending proof invs if the peer already knows about them
CRollingBloomFilter filterProofKnown GUARDED_BY(cs_proof_inventory){
10000, 0.000001};
std::chrono::microseconds nextInvSend{0};
};
// m_proof_relay == nullptr if we're not relaying proofs with this peer
std::unique_ptr<ProofRelay> m_proof_relay;
class AvalancheState {
/**
* The inventories polled and voted couters since last score
* computation, stored as a pair of uint32_t with the poll counter
* being the 32 lowest bits and the vote counter the 32 highest bits.
*/
std::atomic<uint64_t> invCounters;
/** The last computed score */
std::atomic<double> availabilityScore;
/**
* Protect the sequence of operations required for updating the
* statistics.
*/
Mutex cs_statistics;
public:
CPubKey pubkey;
AvalancheState() : invCounters(0), availabilityScore(0.) {}
/** The node was polled for count invs */
void invsPolled(uint32_t count);
/** The node voted for count invs */
void invsVoted(uint32_t count);
/**
* The availability score is calculated using an exponentially weighted
* average.
* This has several interesting properties:
* - The most recent polls/responses have more weight than the previous
* ones. A node that recently stopped answering will see its ratio
* decrease quickly.
* - This is a low-pass filter, so it causes delay. This means that a
* node needs to have a track record for the ratio to be high. A node
* that has been little requested will have a lower ratio than a node
* that failed to answer a few polls but answered a lot of them.
* - It is cheap to compute.
*
* This is expected to be called at a fixed interval of
* AVALANCHE_STATISTICS_REFRESH_PERIOD.
*/
void updateAvailabilityScore();
double getAvailabilityScore() const;
};
// m_avalanche_state == nullptr if we're not using avalanche with this peer
std::unique_ptr<AvalancheState> m_avalanche_state;
// Used for headers announcements - unfiltered blocks to relay
std::vector<BlockHash> vBlockHashesToAnnounce GUARDED_BY(cs_inventory);
/**
* UNIX epoch time of the last block received from this peer that we had
* not yet seen (e.g. not already received from another peer), that passed
* preliminary validity checks and was saved to disk, even if we don't
* connect the block or it eventually fails connection. Used as an inbound
* peer eviction criterium in CConnman::AttemptToEvictConnection.
*/
std::atomic<int64_t> nLastBlockTime{0};
/**
* UNIX epoch time of the last transaction received from this peer that we
* had not yet seen (e.g. not already received from another peer) and that
* was accepted into our mempool. Used as an inbound peer eviction criterium
* in CConnman::AttemptToEvictConnection.
*/
std::atomic<int64_t> nLastTXTime{0};
/**
* UNIX epoch time of the last proof received from this peer that we
* had not yet seen (e.g. not already received from another peer) and that
* was accepted into our proof pool. Used as an inbound peer eviction
* criterium in CConnman::AttemptToEvictConnection.
*/
std::atomic<int64_t> nLastProofTime{0};
// Ping time measurement:
// The pong reply we're expecting, or 0 if no pong expected.
std::atomic<uint64_t> nPingNonceSent{0};
/** When the last ping was sent, or 0 if no ping was ever sent */
std::atomic<std::chrono::microseconds> m_ping_start{
std::chrono::microseconds{0}};
// Last measured round-trip time.
std::atomic<int64_t> nPingUsecTime{0};
// Best measured round-trip time.
std::atomic<int64_t> nMinPingUsecTime{std::numeric_limits<int64_t>::max()};
// Whether a ping is requested.
std::atomic<bool> fPingQueued{false};
CNode(NodeId id, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn,
SOCKET hSocketIn, const CAddress &addrIn, uint64_t nKeyedNetGroupIn,
uint64_t nLocalHostNonceIn, uint64_t nLocalExtraEntropyIn,
const CAddress &addrBindIn, const std::string &addrNameIn,
ConnectionType conn_type_in, bool inbound_onion = false);
~CNode();
CNode(const CNode &) = delete;
CNode &operator=(const CNode &) = delete;
private:
const NodeId id;
const uint64_t nLocalHostNonce;
const uint64_t nLocalExtraEntropy;
const ConnectionType m_conn_type;
std::atomic<int> m_greatest_common_version{INIT_PROTO_VERSION};
//! Services offered to this peer.
//!
//! This is supplied by the parent CConnman during peer connection
//! (CConnman::ConnectNode()) from its attribute of the same name.
//!
//! This is const because there is no protocol defined for renegotiating
//! services initially offered to a peer. The set of local services we
//! offer should not change after initialization.
//!
//! An interesting example of this is NODE_NETWORK and initial block
//! download: a node which starts up from scratch doesn't have any blocks
//! to serve, but still advertises NODE_NETWORK because it will eventually
//! fulfill this role after IBD completes. P2P code is written in such a
//! way that it can gracefully handle peers who don't make good on their
//! service advertisements.
const ServiceFlags nLocalServices;
const int nMyStartingHeight;
NetPermissionFlags m_permissionFlags{PF_NONE};
// Used only by SocketHandler thread
std::list<CNetMessage> vRecvMsg;
mutable RecursiveMutex cs_addrName;
std::string addrName GUARDED_BY(cs_addrName);
// Our address, as reported by the peer
CService addrLocal GUARDED_BY(cs_addrLocal);
mutable RecursiveMutex cs_addrLocal;
//! Whether this peer connected via our Tor onion service.
const bool m_inbound_onion{false};
public:
NodeId GetId() const { return id; }
uint64_t GetLocalNonce() const { return nLocalHostNonce; }
uint64_t GetLocalExtraEntropy() const { return nLocalExtraEntropy; }
int GetMyStartingHeight() const { return nMyStartingHeight; }
int GetRefCount() const {
assert(nRefCount >= 0);
return nRefCount;
}
bool ReceiveMsgBytes(const Config &config, const char *pch, uint32_t nBytes,
bool &complete);
void SetCommonVersion(int greatest_common_version) {
Assume(m_greatest_common_version == INIT_PROTO_VERSION);
m_greatest_common_version = greatest_common_version;
}
int GetCommonVersion() const { return m_greatest_common_version; }
CService GetAddrLocal() const;
//! May not be called more than once
void SetAddrLocal(const CService &addrLocalIn);
CNode *AddRef() {
nRefCount++;
return this;
}
void Release() { nRefCount--; }
void AddAddressKnown(const CAddress &_addr) {
assert(m_addr_known);
m_addr_known->insert(_addr.GetKey());
}
void PushAddress(const CAddress &_addr, FastRandomContext &insecure_rand) {
// Whether the peer supports the address in `_addr`. For example,
// nodes that do not implement BIP155 cannot receive Tor v3 addresses
// because they require ADDRv2 (BIP155) encoding.
const bool addr_format_supported =
m_wants_addrv2 || _addr.IsAddrV1Compatible();
// Known checking here is only to save space from duplicates.
// SendMessages will filter it again for knowns that were added
// after addresses were pushed.
assert(m_addr_known);
if (_addr.IsValid() && !m_addr_known->contains(_addr.GetKey()) &&
addr_format_supported) {
if (vAddrToSend.size() >= MAX_ADDR_TO_SEND) {
vAddrToSend[insecure_rand.randrange(vAddrToSend.size())] =
_addr;
} else {
vAddrToSend.push_back(_addr);
}
}
}
void AddKnownTx(const TxId &txid) {
if (m_tx_relay != nullptr) {
LOCK(m_tx_relay->cs_tx_inventory);
m_tx_relay->filterInventoryKnown.insert(txid);
}
}
void PushTxInventory(const TxId &txid) {
if (m_tx_relay == nullptr) {
return;
}
LOCK(m_tx_relay->cs_tx_inventory);
if (!m_tx_relay->filterInventoryKnown.contains(txid)) {
m_tx_relay->setInventoryTxToSend.insert(txid);
}
}
void AddKnownProof(const avalanche::ProofId &proofid) {
if (m_proof_relay != nullptr) {
LOCK(m_proof_relay->cs_proof_inventory);
m_proof_relay->filterProofKnown.insert(proofid);
}
}
void PushProofInventory(const avalanche::ProofId &proofid) {
if (m_proof_relay == nullptr) {
return;
}
LOCK(m_proof_relay->cs_proof_inventory);
if (!m_proof_relay->filterProofKnown.contains(proofid)) {
m_proof_relay->setInventoryProofToSend.insert(proofid);
}
}
void CloseSocketDisconnect();
void copyStats(CNodeStats &stats, const std::vector<bool> &m_asmap);
ServiceFlags GetLocalServices() const { return nLocalServices; }
std::string GetAddrName() const;
//! Sets the addrName only if it was not previously set
void MaybeSetAddrName(const std::string &addrNameIn);
std::string ConnectionTypeAsString() const;
};
/**
* Return a timestamp in the future (in microseconds) for exponentially
* distributed events.
*/
int64_t PoissonNextSend(int64_t now, int average_interval_seconds);
/** Wrapper to return mockable type */
inline std::chrono::microseconds
PoissonNextSend(std::chrono::microseconds now,
std::chrono::seconds average_interval) {
return std::chrono::microseconds{
PoissonNextSend(now.count(), average_interval.count())};
}
std::string getSubVersionEB(uint64_t MaxBlockSize);
std::string userAgent(const Config &config);
struct NodeEvictionCandidate {
NodeId id;
int64_t nTimeConnected;
int64_t nMinPingUsecTime;
int64_t nLastBlockTime;
int64_t nLastProofTime;
int64_t nLastTXTime;
bool fRelevantServices;
bool fRelayTxes;
bool fBloomFilter;
uint64_t nKeyedNetGroup;
bool prefer_evict;
bool m_is_local;
double availabilityScore;
};
[[nodiscard]] std::optional<NodeId>
SelectNodeToEvict(std::vector<NodeEvictionCandidate> &&vEvictionCandidates);
#endif // BITCOIN_NET_H

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