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FindEvent.cmake
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FindEvent.cmake

# Try to find libevent
# EVENT_FOUND - system has libevent
# EVENT_INCLUDE_DIR - the libevent include directory
# EVENT_LIBRARY - Library needed to use libevent
# EVENT_PTHREAD_LIBRARY - Library needed to use libevent_pthread
if(EVENT_INCLUDE_DIR AND EVENT_LIBRARY)
# Already in cache, be silent
set(EVENT_FIND_QUIETLY TRUE)
endif()
find_path(EVENT_INCLUDE_DIR NAMES event.h)
find_library(EVENT_LIBRARY NAMES event libevent)
if(NOT TARGET Event)
# Create a library to be used
add_library(Event STATIC IMPORTED)
set_target_properties(Event PROPERTIES
IMPORTED_LOCATION ${EVENT_LIBRARY}
INTERFACE_INCLUDE_DIRECTORIES ${EVENT_INCLUDE_DIR})
# On windows, libevent depends on ws2_32
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
find_library(WS2_32_LIBRARY NAMES ws2_32)
set_target_properties(Event PROPERTIES
IMPORTED_LINK_INTERFACE_LIBRARIES ${WS2_32_LIBRARY})
else()
find_library(EVENT_PTHREAD_LIBRARY event_pthreads)
set_target_properties(Event PROPERTIES
IMPORTED_LINK_INTERFACE_LIBRARIES ${EVENT_PTHREAD_LIBRARY})
endif()
endif()
message(STATUS "libevent: " ${EVENT_LIBRARY})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Event DEFAULT_MSG EVENT_INCLUDE_DIR EVENT_LIBRARY)
mark_as_advanced(EVENT_INCLUDE_DIR EVENT_LIBRARY)
set(Event_LIBRARIES ${EVENT_LIBRARY})
set(Event_INCLUDE_DIRS ${EVENT_INCLUDE_DIR})

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