diff --git a/src/net.h b/src/net.h index ba0a031a9..6bd8698ec 100644 --- a/src/net.h +++ b/src/net.h @@ -1,863 +1,867 @@ // Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2016 The Bitcoin Core developers // Copyright (c) 2017 The Bitcoin developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_NET_H #define BITCOIN_NET_H #include "addrdb.h" #include "addrman.h" #include "amount.h" #include "bloom.h" #include "chainparams.h" #include "compat.h" #include "hash.h" #include "limitedmap.h" #include "netaddress.h" #include "protocol.h" #include "random.h" #include "streams.h" #include "sync.h" #include "threadinterrupt.h" #include "uint256.h" #include #include #include #include #include #include #ifndef WIN32 #include #endif class Config; class CNode; class CScheduler; /** * Time between pings automatically sent out for latency probing and keepalive * (in seconds). */ static const int PING_INTERVAL = 2 * 60; /** * Time after which to disconnect, after waiting for a ping response (or * inactivity). */ static const int TIMEOUT_INTERVAL = 20 * 60; /** Run the feeler connection loop once every 2 minutes or 120 seconds. **/ static const int FEELER_INTERVAL = 120; /** The maximum number of entries in an 'inv' protocol message */ static const unsigned int MAX_INV_SZ = 50000; +static_assert(MAX_PROTOCOL_MESSAGE_LENGTH > MAX_INV_SZ * sizeof(CInv), + "Max protocol message length must be greater than largest " + "possible INV message"); + /** The maximum number of new addresses to accumulate before announcing. */ static const unsigned int MAX_ADDR_TO_SEND = 1000; /** Maximum length of strSubVer in `version` message */ static const unsigned int MAX_SUBVERSION_LENGTH = 256; /** Maximum number of automatic outgoing nodes */ static const int MAX_OUTBOUND_CONNECTIONS = 8; /** Maximum number of addnode outgoing nodes */ static const int MAX_ADDNODE_CONNECTIONS = 8; /** -listen default */ static const bool DEFAULT_LISTEN = true; /** -upnp default */ #ifdef USE_UPNP static const bool DEFAULT_UPNP = USE_UPNP; #else static const bool DEFAULT_UPNP = false; #endif /** The maximum number of entries in mapAskFor */ static const size_t MAPASKFOR_MAX_SZ = MAX_INV_SZ; /** The maximum number of entries in setAskFor (larger due to getdata latency)*/ static const size_t SETASKFOR_MAX_SZ = 2 * MAX_INV_SZ; /** The maximum number of peer connections to maintain. */ static const unsigned int DEFAULT_MAX_PEER_CONNECTIONS = 125; /** The default for -maxuploadtarget. 0 = Unlimited */ static const uint64_t DEFAULT_MAX_UPLOAD_TARGET = 0; /** The default timeframe for -maxuploadtarget. 1 day. */ static const uint64_t MAX_UPLOAD_TIMEFRAME = 60 * 60 * 24; /** Default for blocks only*/ static const bool DEFAULT_BLOCKSONLY = false; static const bool DEFAULT_FORCEDNSSEED = false; static const size_t DEFAULT_MAXRECEIVEBUFFER = 5 * 1000; static const size_t DEFAULT_MAXSENDBUFFER = 1 * 1000; // Default 24-hour ban. // NOTE: When adjusting this, update rpcnet:setban's help ("24h") static const unsigned int DEFAULT_MISBEHAVING_BANTIME = 60 * 60 * 24; typedef int64_t NodeId; struct AddedNodeInfo { std::string strAddedNode; CService resolvedAddress; bool fConnected; bool fInbound; }; struct CNodeStats; class CClientUIInterface; struct CSerializedNetMsg { CSerializedNetMsg() = default; CSerializedNetMsg(CSerializedNetMsg &&) = default; CSerializedNetMsg &operator=(CSerializedNetMsg &&) = default; // No copying, only moves. CSerializedNetMsg(const CSerializedNetMsg &msg) = delete; CSerializedNetMsg &operator=(const CSerializedNetMsg &) = delete; std::vector data; std::string command; }; class NetEventsInterface; class CConnman { public: enum NumConnections { CONNECTIONS_NONE = 0, CONNECTIONS_IN = (1U << 0), CONNECTIONS_OUT = (1U << 1), CONNECTIONS_ALL = (CONNECTIONS_IN | CONNECTIONS_OUT), }; struct Options { ServiceFlags nLocalServices = NODE_NONE; int nMaxConnections = 0; int nMaxOutbound = 0; int nMaxAddnode = 0; int nMaxFeeler = 0; int nBestHeight = 0; CClientUIInterface *uiInterface = nullptr; NetEventsInterface *m_msgproc = nullptr; unsigned int nSendBufferMaxSize = 0; unsigned int nReceiveFloodSize = 0; uint64_t nMaxOutboundTimeframe = 0; uint64_t nMaxOutboundLimit = 0; std::vector vSeedNodes; std::vector vWhitelistedRange; std::vector vBinds, vWhiteBinds; bool m_use_addrman_outgoing = true; std::vector m_specified_outgoing; std::vector m_added_nodes; }; void Init(const Options &connOptions) { nLocalServices = connOptions.nLocalServices; nMaxConnections = connOptions.nMaxConnections; nMaxOutbound = std::min(connOptions.nMaxOutbound, connOptions.nMaxConnections); nMaxAddnode = connOptions.nMaxAddnode; nMaxFeeler = connOptions.nMaxFeeler; nBestHeight = connOptions.nBestHeight; clientInterface = connOptions.uiInterface; m_msgproc = connOptions.m_msgproc; nSendBufferMaxSize = connOptions.nSendBufferMaxSize; nReceiveFloodSize = connOptions.nReceiveFloodSize; nMaxOutboundTimeframe = connOptions.nMaxOutboundTimeframe; nMaxOutboundLimit = connOptions.nMaxOutboundLimit; vWhitelistedRange = connOptions.vWhitelistedRange; vAddedNodes = connOptions.m_added_nodes; } CConnman(const Config &configIn, uint64_t seed0, uint64_t seed1); ~CConnman(); bool Start(CScheduler &scheduler, const Options &options); void Stop(); void Interrupt(); bool GetNetworkActive() const { return fNetworkActive; }; void SetNetworkActive(bool active); void OpenNetworkConnection(const CAddress &addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool fOneShot = false, bool fFeeler = false, bool manual_connection = false); bool CheckIncomingNonce(uint64_t nonce); bool ForNode(NodeId id, std::function func); void PushMessage(CNode *pnode, CSerializedNetMsg &&msg); template void ForEachNode(Callable &&func) { LOCK(cs_vNodes); for (auto &&node : vNodes) { if (NodeFullyConnected(node)) { func(node); } } }; template void ForEachNode(Callable &&func) const { LOCK(cs_vNodes); for (auto &&node : vNodes) { if (NodeFullyConnected(node)) { func(node); } } }; template void ForEachNodeThen(Callable &&pre, CallableAfter &&post) { LOCK(cs_vNodes); for (auto &&node : vNodes) { if (NodeFullyConnected(node)) { pre(node); } } post(); }; template void ForEachNodeThen(Callable &&pre, CallableAfter &&post) const { LOCK(cs_vNodes); for (auto &&node : vNodes) { if (NodeFullyConnected(node)) { pre(node); } } post(); }; // Addrman functions size_t GetAddressCount() const; void SetServices(const CService &addr, ServiceFlags nServices); void MarkAddressGood(const CAddress &addr); void AddNewAddresses(const std::vector &vAddr, const CAddress &addrFrom, int64_t nTimePenalty = 0); std::vector GetAddresses(); // Denial-of-service detection/prevention. The idea is to detect peers that // are behaving badly and disconnect/ban them, but do it in a // one-coding-mistake-won't-shatter-the-entire-network way. // IMPORTANT: There should be nothing I can give a node that it will forward // on that will make that node's peers drop it. If there is, an attacker can // isolate a node and/or try to split the network. Dropping a node for // sending stuff that is invalid now but might be valid in a later version // is also dangerous, because it can cause a network split between nodes // running old code and nodes running new code. void Ban(const CNetAddr &netAddr, const BanReason &reason, int64_t bantimeoffset = 0, bool sinceUnixEpoch = false); void Ban(const CSubNet &subNet, const BanReason &reason, int64_t bantimeoffset = 0, bool sinceUnixEpoch = false); // Needed for unit testing. void ClearBanned(); bool IsBanned(CNetAddr ip); bool IsBanned(CSubNet subnet); bool Unban(const CNetAddr &ip); bool Unban(const CSubNet &ip); void GetBanned(banmap_t &banmap); void SetBanned(const banmap_t &banmap); // This allows temporarily exceeding nMaxOutbound, with the goal of finding // a peer that is better than all our current peers. void SetTryNewOutboundPeer(bool flag); bool GetTryNewOutboundPeer(); // Return the number of outbound peers we have in excess of our target (eg, // if we previously called SetTryNewOutboundPeer(true), and have since set // to false, we may have extra peers that we wish to disconnect). This may // return a value less than (num_outbound_connections - num_outbound_slots) // in cases where some outbound connections are not yet fully connected, or // not yet fully disconnected. int GetExtraOutboundCount(); bool AddNode(const std::string &node); bool RemoveAddedNode(const std::string &node); std::vector GetAddedNodeInfo(); size_t GetNodeCount(NumConnections num); void GetNodeStats(std::vector &vstats); bool DisconnectNode(const std::string &node); bool DisconnectNode(NodeId id); ServiceFlags GetLocalServices() const; //! set the max outbound target in bytes. void SetMaxOutboundTarget(uint64_t limit); uint64_t GetMaxOutboundTarget(); //! set the timeframe for the max outbound target. void SetMaxOutboundTimeframe(uint64_t timeframe); uint64_t GetMaxOutboundTimeframe(); //! check if the outbound target is reached. // If param historicalBlockServingLimit is set true, the function will // response true if the limit for serving historical blocks has been // reached. bool OutboundTargetReached(bool historicalBlockServingLimit); //! response the bytes left in the current max outbound cycle // in case of no limit, it will always response 0 uint64_t GetOutboundTargetBytesLeft(); //! response the time in second left in the current max outbound cycle // in case of no limit, it will always response 0 uint64_t GetMaxOutboundTimeLeftInCycle(); uint64_t GetTotalBytesRecv(); uint64_t GetTotalBytesSent(); void SetBestHeight(int height); int GetBestHeight() const; /** Get a unique deterministic randomizer. */ CSipHasher GetDeterministicRandomizer(uint64_t id) const; unsigned int GetReceiveFloodSize() const; void WakeMessageHandler(); private: struct ListenSocket { SOCKET socket; bool whitelisted; ListenSocket(SOCKET socket_, bool whitelisted_) : socket(socket_), whitelisted(whitelisted_) {} }; bool BindListenPort(const CService &bindAddr, std::string &strError, bool fWhitelisted = false); bool Bind(const CService &addr, unsigned int flags); bool InitBinds(const std::vector &binds, const std::vector &whiteBinds); void ThreadOpenAddedConnections(); void AddOneShot(const std::string &strDest); void ProcessOneShot(); void ThreadOpenConnections(std::vector connect); void ThreadMessageHandler(); void AcceptConnection(const ListenSocket &hListenSocket); void ThreadSocketHandler(); void ThreadDNSAddressSeed(); uint64_t CalculateKeyedNetGroup(const CAddress &ad) const; CNode *FindNode(const CNetAddr &ip); CNode *FindNode(const CSubNet &subNet); CNode *FindNode(const std::string &addrName); CNode *FindNode(const CService &addr); bool AttemptToEvictConnection(); CNode *ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure); bool IsWhitelistedRange(const CNetAddr &addr); void DeleteNode(CNode *pnode); NodeId GetNewNodeId(); size_t SocketSendData(CNode *pnode) const; //! check is the banlist has unwritten changes bool BannedSetIsDirty(); //! set the "dirty" flag for the banlist void SetBannedSetDirty(bool dirty = true); //! clean unused entries (if bantime has expired) void SweepBanned(); void DumpAddresses(); void DumpData(); void DumpBanlist(); // Network stats void RecordBytesRecv(uint64_t bytes); void RecordBytesSent(uint64_t bytes); // Whether the node should be passed out in ForEach* callbacks static bool NodeFullyConnected(const CNode *pnode); const Config *config; // Network usage totals CCriticalSection cs_totalBytesRecv; CCriticalSection cs_totalBytesSent; uint64_t nTotalBytesRecv; uint64_t nTotalBytesSent; // outbound limit & stats uint64_t nMaxOutboundTotalBytesSentInCycle; uint64_t nMaxOutboundCycleStartTime; uint64_t nMaxOutboundLimit; uint64_t nMaxOutboundTimeframe; // Whitelisted ranges. Any node connecting from these is automatically // whitelisted (as well as those connecting to whitelisted binds). std::vector vWhitelistedRange; unsigned int nSendBufferMaxSize; unsigned int nReceiveFloodSize; std::vector vhListenSocket; std::atomic fNetworkActive; banmap_t setBanned; CCriticalSection cs_setBanned; bool setBannedIsDirty; bool fAddressesInitialized; CAddrMan addrman; std::deque vOneShots; CCriticalSection cs_vOneShots; std::vector vAddedNodes; CCriticalSection cs_vAddedNodes; std::vector vNodes; std::list vNodesDisconnected; mutable CCriticalSection cs_vNodes; std::atomic nLastNodeId; /** Services this instance offers */ ServiceFlags nLocalServices; std::unique_ptr semOutbound; std::unique_ptr semAddnode; int nMaxConnections; int nMaxOutbound; int nMaxAddnode; int nMaxFeeler; std::atomic nBestHeight; CClientUIInterface *clientInterface; NetEventsInterface *m_msgproc; /** SipHasher seeds for deterministic randomness */ const uint64_t nSeed0, nSeed1; /** flag for waking the message processor. */ bool fMsgProcWake; std::condition_variable condMsgProc; CWaitableCriticalSection mutexMsgProc; std::atomic flagInterruptMsgProc; CThreadInterrupt interruptNet; std::thread threadDNSAddressSeed; std::thread threadSocketHandler; std::thread threadOpenAddedConnections; std::thread threadOpenConnections; std::thread threadMessageHandler; /** * Flag for deciding to connect to an extra outbound peer, in excess of * nMaxOutbound. * This takes the place of a feeler connection. */ std::atomic_bool m_try_another_outbound_peer; friend struct CConnmanTest; }; extern std::unique_ptr g_connman; void Discover(); void StartMapPort(); void InterruptMapPort(); void StopMapPort(); unsigned short GetListenPort(); bool BindListenPort(const CService &bindAddr, std::string &strError, bool fWhitelisted = false); /** * Interface for message handling */ class NetEventsInterface { public: virtual bool ProcessMessages(const Config &config, CNode *pnode, std::atomic &interrupt) = 0; virtual bool SendMessages(const Config &config, CNode *pnode, std::atomic &interrupt) = 0; virtual void InitializeNode(const Config &config, CNode *pnode) = 0; virtual void FinalizeNode(const Config &config, NodeId id, bool &update_connection_time) = 0; protected: /** * Protected destructor so that instances can only be deleted by derived * classes. If that restriction is no longer desired, this should be made * public and virtual. */ ~NetEventsInterface() = default; }; enum { // unknown LOCAL_NONE, // address a local interface listens on LOCAL_IF, // address explicit bound to LOCAL_BIND, // address reported by UPnP LOCAL_UPNP, // address explicitly specified (-externalip=) LOCAL_MANUAL, LOCAL_MAX }; bool IsPeerAddrLocalGood(CNode *pnode); void AdvertiseLocal(CNode *pnode); void SetLimited(enum Network net, bool fLimited = true); bool IsLimited(enum Network net); bool IsLimited(const CNetAddr &addr); bool AddLocal(const CService &addr, int nScore = LOCAL_NONE); bool AddLocal(const CNetAddr &addr, int nScore = LOCAL_NONE); void RemoveLocal(const CService &addr); bool SeenLocal(const CService &addr); bool IsLocal(const CService &addr); bool GetLocal(CService &addr, const CNetAddr *paddrPeer = nullptr); bool IsReachable(enum Network net); bool IsReachable(const CNetAddr &addr); CAddress GetLocalAddress(const CNetAddr *paddrPeer, ServiceFlags nLocalServices); extern bool fDiscover; extern bool fListen; extern bool fRelayTxes; extern limitedmap mapAlreadyAskedFor; struct LocalServiceInfo { int nScore; int nPort; }; extern CCriticalSection cs_mapLocalHost; extern std::map mapLocalHost; // Command, total bytes typedef std::map mapMsgCmdSize; /** * POD that contains various stats about a node. * Usually constructed from CConman::GetNodeStats. Stats are filled from the * node using CNode::copyStats. */ struct CNodeStats { NodeId nodeid; ServiceFlags nServices; bool fRelayTxes; int64_t nLastSend; int64_t nLastRecv; int64_t nTimeConnected; int64_t nTimeOffset; std::string addrName; int nVersion; std::string cleanSubVer; bool fInbound; bool m_manual_connection; int nStartingHeight; uint64_t nSendBytes; mapMsgCmdSize mapSendBytesPerMsgCmd; uint64_t nRecvBytes; mapMsgCmdSize mapRecvBytesPerMsgCmd; bool fWhitelisted; double dPingTime; double dPingWait; double dMinPing; // Our address, as reported by the peer std::string addrLocal; // Address of this peer CAddress addr; // Bind address of our side of the connection CAddress addrBind; }; class CNetMessage { private: mutable CHash256 hasher; mutable uint256 data_hash; public: // Parsing header (false) or data (true) bool in_data; // Partially received header. CDataStream hdrbuf; // Complete header. CMessageHeader hdr; uint32_t nHdrPos; // Received message data. CDataStream vRecv; uint32_t nDataPos; // Time (in microseconds) of message receipt. int64_t nTime; CNetMessage(const CMessageHeader::MessageMagic &pchMessageStartIn, int nTypeIn, int nVersionIn) : hdrbuf(nTypeIn, nVersionIn), hdr(pchMessageStartIn), vRecv(nTypeIn, nVersionIn) { hdrbuf.resize(24); in_data = false; nHdrPos = 0; nDataPos = 0; nTime = 0; } bool complete() const { if (!in_data) { return false; } return (hdr.nMessageSize == nDataPos); } const uint256 &GetMessageHash() const; void SetVersion(int nVersionIn) { hdrbuf.SetVersion(nVersionIn); vRecv.SetVersion(nVersionIn); } int readHeader(const Config &config, const char *pch, uint32_t nBytes); int readData(const char *pch, uint32_t nBytes); }; /** Information about a peer */ class CNode { friend class CConnman; public: // socket std::atomic nServices; SOCKET hSocket; // Total size of all vSendMsg entries. size_t nSendSize; // Offset inside the first vSendMsg already sent. size_t nSendOffset; uint64_t nSendBytes; std::deque> vSendMsg; CCriticalSection cs_vSend; CCriticalSection cs_hSocket; CCriticalSection cs_vRecv; CCriticalSection cs_vProcessMsg; std::list vProcessMsg; size_t nProcessQueueSize; CCriticalSection cs_sendProcessing; std::deque vRecvGetData; uint64_t nRecvBytes; std::atomic nRecvVersion; std::atomic nLastSend; std::atomic nLastRecv; const int64_t nTimeConnected; std::atomic nTimeOffset; // Address of this peer const CAddress addr; // Bind address of our side of the connection const CAddress addrBind; std::atomic nVersion; // strSubVer is whatever byte array we read from the wire. However, this // field is intended to be printed out, displayed to humans in various forms // and so on. So we sanitize it and store the sanitized version in // cleanSubVer. The original should be used when dealing with the network or // wire types and the cleaned string used when displayed or logged. std::string strSubVer, cleanSubVer; // Used for both cleanSubVer and strSubVer. CCriticalSection cs_SubVer; // This peer can bypass DoS banning. bool fWhitelisted; // If true this node is being used as a short lived feeler. bool fFeeler; bool fOneShot; bool m_manual_connection; bool fClient; const bool fInbound; std::atomic_bool fSuccessfullyConnected; std::atomic_bool fDisconnect; // We use fRelayTxes for two purposes - // a) it allows us to not relay tx invs before receiving the peer's version // message. // b) the peer may tell us in its version message that we should not relay // tx invs unless it loads a bloom filter. // protected by cs_filter bool fRelayTxes; bool fSentAddr; CSemaphoreGrant grantOutbound; CCriticalSection cs_filter; std::unique_ptr pfilter; std::atomic nRefCount; const uint64_t nKeyedNetGroup; std::atomic_bool fPauseRecv; std::atomic_bool fPauseSend; protected: mapMsgCmdSize mapSendBytesPerMsgCmd; mapMsgCmdSize mapRecvBytesPerMsgCmd; public: uint256 hashContinue; std::atomic nStartingHeight; // flood relay std::vector vAddrToSend; CRollingBloomFilter addrKnown; bool fGetAddr; std::set setKnown; int64_t nNextAddrSend; int64_t nNextLocalAddrSend; // Inventory based relay. CRollingBloomFilter filterInventoryKnown; // Set of transaction ids we still have to announce. They are sorted by the // mempool before relay, so the order is not important. std::set setInventoryTxToSend; // List of block ids we still have announce. There is no final sorting // before sending, as they are always sent immediately and in the order // requested. std::vector vInventoryBlockToSend; CCriticalSection cs_inventory; std::set setAskFor; std::multimap mapAskFor; int64_t nNextInvSend; // Used for headers announcements - unfiltered blocks to relay. Also // protected by cs_inventory. std::vector vBlockHashesToAnnounce; // Used for BIP35 mempool sending, also protected by cs_inventory. bool fSendMempool; // Last time a "MEMPOOL" request was serviced. std::atomic timeLastMempoolReq; // Block and TXN accept times std::atomic nLastBlockTime; std::atomic nLastTXTime; // Ping time measurement: // The pong reply we're expecting, or 0 if no pong expected. std::atomic nPingNonceSent; // Time (in usec) the last ping was sent, or 0 if no ping was ever sent. std::atomic nPingUsecStart; // Last measured round-trip time. std::atomic nPingUsecTime; // Best measured round-trip time. std::atomic nMinPingUsecTime; // Whether a ping is requested. std::atomic fPingQueued; // Minimum fee rate with which to filter inv's to this node Amount minFeeFilter; CCriticalSection cs_feeFilter; Amount lastSentFeeFilter; int64_t nextSendTimeFeeFilter; CNode(NodeId id, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn, SOCKET hSocketIn, const CAddress &addrIn, uint64_t nKeyedNetGroupIn, uint64_t nLocalHostNonceIn, const CAddress &addrBindIn, const std::string &addrNameIn = "", bool fInboundIn = false); ~CNode(); private: CNode(const CNode &); void operator=(const CNode &); const NodeId id; const uint64_t nLocalHostNonce; // Services offered to this peer const ServiceFlags nLocalServices; const int nMyStartingHeight; int nSendVersion; // Used only by SocketHandler thread. std::list vRecvMsg; mutable CCriticalSection cs_addrName; std::string addrName; // Our address, as reported by the peer CService addrLocal; mutable CCriticalSection cs_addrLocal; public: NodeId GetId() const { return id; } uint64_t GetLocalNonce() const { return nLocalHostNonce; } int GetMyStartingHeight() const { return nMyStartingHeight; } int GetRefCount() const { assert(nRefCount >= 0); return nRefCount; } bool ReceiveMsgBytes(const Config &config, const char *pch, uint32_t nBytes, bool &complete); void SetRecvVersion(int nVersionIn) { nRecvVersion = nVersionIn; } int GetRecvVersion() const { return nRecvVersion; } void SetSendVersion(int nVersionIn); int GetSendVersion() const; CService GetAddrLocal() const; //! May not be called more than once void SetAddrLocal(const CService &addrLocalIn); CNode *AddRef() { nRefCount++; return this; } void Release() { nRefCount--; } void AddAddressKnown(const CAddress &_addr) { addrKnown.insert(_addr.GetKey()); } void PushAddress(const CAddress &_addr, FastRandomContext &insecure_rand) { // Known checking here is only to save space from duplicates. // SendMessages will filter it again for knowns that were added // after addresses were pushed. if (_addr.IsValid() && !addrKnown.contains(_addr.GetKey())) { if (vAddrToSend.size() >= MAX_ADDR_TO_SEND) { vAddrToSend[insecure_rand.randrange(vAddrToSend.size())] = _addr; } else { vAddrToSend.push_back(_addr); } } } void AddInventoryKnown(const CInv &inv) { LOCK(cs_inventory); filterInventoryKnown.insert(inv.hash); } void PushInventory(const CInv &inv) { LOCK(cs_inventory); if (inv.type == MSG_TX) { if (!filterInventoryKnown.contains(inv.hash)) { setInventoryTxToSend.insert(inv.hash); } } else if (inv.type == MSG_BLOCK) { vInventoryBlockToSend.push_back(inv.hash); } } void PushBlockHash(const uint256 &hash) { LOCK(cs_inventory); vBlockHashesToAnnounce.push_back(hash); } void AskFor(const CInv &inv); void CloseSocketDisconnect(); void copyStats(CNodeStats &stats); ServiceFlags GetLocalServices() const { return nLocalServices; } std::string GetAddrName() const; //! Sets the addrName only if it was not previously set void MaybeSetAddrName(const std::string &addrNameIn); }; /** * Return a timestamp in the future (in microseconds) for exponentially * distributed events. */ int64_t PoissonNextSend(int64_t nNow, int average_interval_seconds); std::string getSubVersionEB(uint64_t MaxBlockSize); std::string userAgent(const Config &config); #endif // BITCOIN_NET_H